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Off unless property_rent_enabled is on. Each property world's rent comes from its PropertyTemplate row (minimumPrice every rentDuration x durationType; Block Yard is free), unless the new Property Rent dashboard page sets another price or period (property_rent_manage). Rent is taken from the owner's coins shortly after their character loads, with a mail receipt; unpaid rent is mailed and, after property_rent_grace_days, makes the property private until it is paid, like live. The property management component refuses public or best friends privacy while rent is overdue and a property world that loads overdue makes itself private. Property game messages are unchanged. Fixes #943 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
65 lines
3.2 KiB
C++
65 lines
3.2 KiB
C++
#include <gtest/gtest.h>
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#include "HotPropertySlots.h"
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#include "PropertyRentRules.h"
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using namespace PropertyRentRules;
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TEST(PropertyRentRulesTests, TemplateRates) {
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// Block Yard: free
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EXPECT_EQ(TemplateRate(0, 1, 0), std::nullopt);
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// Property worlds: 1 month
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EXPECT_EQ(TemplateRate(1000, 1, 6), (Rate{ 1000, 30 * DAY }));
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// The test templates: 7 days
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EXPECT_EQ(TemplateRate(10000, 7, 1), (Rate{ 10000, 7 * DAY }));
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EXPECT_EQ(TemplateRate(500, 0, 6), std::nullopt);
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}
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TEST(PropertyRentRulesTests, OverridesWin) {
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const auto month = TemplateRate(1000, 1, 6);
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EXPECT_EQ(Resolve(month, std::nullopt, std::nullopt), month);
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EXPECT_EQ(Resolve(month, 0, 0), std::nullopt); // made free
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EXPECT_EQ(Resolve(month, 250, 0), (Rate{ 250, 30 * DAY })); // the template's period
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EXPECT_EQ(Resolve(month, 250, 7), (Rate{ 250, 7 * DAY }));
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EXPECT_EQ(Resolve(std::nullopt, 100, 0), (Rate{ 100, 30 * DAY })); // a free world given a price
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}
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TEST(PropertyRentRulesTests, Charging) {
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const Rate rate{ 1000, 30 * DAY };
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const int64_t now = 1'800'000'000, grace = 3 * DAY;
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// Free and not yet due
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EXPECT_EQ(Decide(std::nullopt, 0, now, 0, grace).outcome, eOutcome::NOT_DUE);
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EXPECT_EQ(Decide(rate, now + 10, now, 5000, grace).outcome, eOutcome::NOT_DUE);
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// Never charged: due now; paying moves it one period on
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EXPECT_EQ(Decide(rate, 0, now, 5000, grace), (Decision{ eOutcome::PAID, 1000, now + 30 * DAY, false }));
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// Long overdue: only one period is charged, counted from now
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EXPECT_EQ(Decide(rate, now - 90 * DAY, now, 5000, grace), (Decision{ eOutcome::PAID, 1000, now + 30 * DAY, false }));
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// Can't pay: the grace period starts at the due date (now, when never charged)
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EXPECT_EQ(Decide(rate, 0, now, 999, grace), (Decision{ eOutcome::UNPAID, 0, now, false }));
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EXPECT_EQ(Decide(rate, now - DAY, now, 0, grace), (Decision{ eOutcome::UNPAID, 0, now - DAY, false }));
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EXPECT_EQ(Decide(rate, now - 3 * DAY, now, 0, grace), (Decision{ eOutcome::UNPAID, 0, now - 3 * DAY, true }));
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EXPECT_TRUE(Decide(rate, 0, now, 0, 0).overdue);
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}
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TEST(PropertyRentRulesTests, Overdue) {
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const Rate rate{ 1000, 30 * DAY };
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const int64_t now = 1'800'000'000, grace = 3 * DAY;
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EXPECT_FALSE(IsOverdue(std::nullopt, now - 90 * DAY, now, grace));
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EXPECT_FALSE(IsOverdue(rate, 0, now, grace)); // never charged
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EXPECT_FALSE(IsOverdue(rate, now + DAY, now, grace)); // paid
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EXPECT_FALSE(IsOverdue(rate, now - DAY, now, grace)); // in the grace period
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EXPECT_TRUE(IsOverdue(rate, now - 3 * DAY, now, grace));
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}
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TEST(PropertyRentRulesTests, WorldTemplate) {
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using namespace HotPropertySlots;
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const std::vector<TemplateRow> rows{ { 25218, 58001, "AGSmallProperty", 1, 1, 0 }, { 25166, 1150, "AGSmallProperty", 0, 1, 0 },
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{ 25168, 1151, "AGMedProperty", 1000, 1, 6 }, { 25250, 1150, "Other", 5, 1, 1 } };
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const std::vector<EntranceRow> entrances{ { 1150, "AGSmallProperty" }, { 1151, "AGMedProperty" } };
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ASSERT_NE(WorldTemplate(rows, entrances, 1150), nullptr);
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EXPECT_EQ(WorldTemplate(rows, entrances, 1150)->id, 25166u);
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EXPECT_EQ(WorldTemplate(rows, entrances, 1151)->minimumPrice, 1000);
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EXPECT_EQ(WorldTemplate(rows, entrances, 58001)->id, 25218u); // no entrance: its lowest row
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EXPECT_EQ(WorldTemplate(rows, entrances, 1), nullptr);
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}
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