Files
DarkflameServer/dGame/dComponents/Physics
Aaron Kimbrell 9265ab0e10 fix: run speed modifiers stack as the client's do
LWOControllablePhysComponent::msgAddRunspeedModifier (0x00be0af0) and
msgRemoveRunSpeedModifier (0x00be0720): a modifier over 1000 or of exactly
500 counts for nothing, any slow (under 500) wins with the lowest one, and
otherwise the highest boost is the speed. Before, the last one applied won,
so a small boost cast after a big one, or a boost cast while slowed,
replaced it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 14:50:33 -06:00
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