DarkflameServer/dGame/dComponents/SwitchComponent.cpp
2021-12-05 18:54:36 +01:00

155 lines
3.2 KiB
C++

#include "SwitchComponent.h"
#include "EntityManager.h"
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
m_Active = false;
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");
m_Rebuild = m_Parent->GetComponent<RebuildComponent>();
}
SwitchComponent::~SwitchComponent() {
const auto& iterator = std::find(petSwitches.begin(), petSwitches.end(), this);
if (iterator != petSwitches.end())
{
petSwitches.erase(iterator);
}
}
void SwitchComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_Active);
}
void SwitchComponent::SetActive(bool active) {
m_Active = active;
if (m_PetBouncer != nullptr)
{
m_PetBouncer->SetPetBouncerEnabled(active);
}
}
bool SwitchComponent::GetActive() const
{
return m_Active;
}
void SwitchComponent::EntityEnter(Entity* entity) {
if (!m_Active) {
if (m_Rebuild) {
if (m_Rebuild->GetState() != eRebuildState::REBUILD_COMPLETED) return;
}
m_Active = true;
if (!m_Parent) return;
m_Parent->TriggerEvent("OnActivated");
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
if (!grpName.empty())
{
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
for (auto* entity : entities)
{
entity->OnFireEventServerSide(entity, "OnActivated");
}
}
m_Timer = m_ResetTime;
if (m_PetBouncer != nullptr)
{
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
GameMessages::SendPlayAnimation(m_Parent, u"engaged", 0, 1);
m_PetBouncer->SetPetBouncerEnabled(true);
}
else
{
EntityManager::Instance()->SerializeEntity(m_Parent);
}
}
}
void SwitchComponent::EntityLeave(Entity* entity) {
}
void SwitchComponent::Update(float deltaTime) {
if (m_Active) {
m_Timer -= deltaTime;
if (m_Timer <= 0.0f) {
m_Active = false;
if (!m_Parent) return;
m_Parent->TriggerEvent("OnDectivated");
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
if (!grpName.empty())
{
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
for (auto* entity : entities)
{
entity->OnFireEventServerSide(entity, "OnDectivated");
}
}
if (m_PetBouncer != nullptr)
{
m_PetBouncer->SetPetBouncerEnabled(false);
}
else
{
EntityManager::Instance()->SerializeEntity(m_Parent);
}
}
}
}
Entity* SwitchComponent::GetParentEntity() const
{
return m_Parent;
}
SwitchComponent* SwitchComponent::GetClosestSwitch(NiPoint3 position)
{
float closestDistance = 0;
SwitchComponent* closest = nullptr;
for (SwitchComponent* petSwitch : petSwitches)
{
float distance = Vector3::DistanceSquared(petSwitch->m_Parent->GetPosition(), position);
if (closest == nullptr || distance < closestDistance)
{
closestDistance = distance;
closest = petSwitch;
}
}
return closest;
}
void SwitchComponent::SetPetBouncer(BouncerComponent* value)
{
m_PetBouncer = value;
if (value != nullptr)
{
m_PetBouncer->SetPetEnabled(true);
petSwitches.push_back(this);
}
}
BouncerComponent* SwitchComponent::GetPetBouncer() const
{
return m_PetBouncer;
}