DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDObjectsTable.h
jadebenn 3a6313a3ba
chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00

32 lines
1.4 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDObjects {
uint32_t id; //!< The LOT of the object
std::string name; //!< The internal name of the object
UNUSED(uint32_t placeable); //!< Whether or not the object is placable
std::string type; //!< The object type
UNUSED(std::string description); //!< An internal description of the object
UNUSED(uint32_t localize); //!< Whether or not the object should localize
UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs...
UNUSED(std::string displayName); //!< The display name of the object
float interactionDistance; //!< The interaction distance of the object
UNUSED(uint32_t nametag); //!< ???
UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
UNUSED(uint32_t locStatus); //!< ???
UNUSED(std::string gate_version); //!< The gate version for the object
UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
};
class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjects>> {
public:
void LoadValuesFromDatabase();
// Gets an entry by ID
const CDObjects& GetByID(const uint32_t lot);
};