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32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#include "TrialFactionArmorServer.h"
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#include "ePlayerFlag.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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void TrialFactionArmorServer::OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) {
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GameMessages::GetFlag flag{};
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flag.target = itemOwner->GetObjectID();
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flag.iFlagId = ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR;
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if (SEND_ENTITY_MSG(flag) && !flag.bFlag) {
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GameMessages::SetFlag setFlag{};
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setFlag.iFlagId = ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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// technically a TimerWithCancel but our current implementation doesnt support this.
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itemOwner->AddCallbackTimer(1.0f, [itemOwner]() {
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auto* destroyableComponent = itemOwner->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
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destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
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destroyableComponent->SetImagination(destroyableComponent->GetMaxImagination());
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Game::entityManager->SerializeEntity(itemOwner);
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});
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}
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}
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