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16 lines
442 B
C++
16 lines
442 B
C++
#include "NTPipeVisibilityServer.h"
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#include "Entity.h"
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void NTPipeVisibilityServer::OnQuickBuildComplete(Entity* self, Entity* target) {
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const auto flag = self->GetVar<int32_t>(u"flag");
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if (flag == 0) return;
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = flag;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PipeBuilt");
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}
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