mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
0545adfac3
Have fun!
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#pragma once
|
|
#include "dZMCommon.h"
|
|
#include "Zone.h"
|
|
#include "Spawner.h"
|
|
#include <map>
|
|
|
|
class dZoneManager {
|
|
public:
|
|
enum class dZoneNotifier {
|
|
SpawnedObjectDestroyed,
|
|
SpawnedChildObjectDestroyed, //Used for when an object (like a stromling) needs to notify the spawner to respawn a new enemy.
|
|
ReloadZone, //Forces the server and all connects clients to reload the map
|
|
UserJoined,
|
|
UserMoved,
|
|
PrintAllGameObjects, //Using this is a BAD idea in production
|
|
InvalidNotifier
|
|
};
|
|
|
|
public:
|
|
static dZoneManager* Instance() {
|
|
if (!m_Address) {
|
|
m_Address = new dZoneManager();
|
|
}
|
|
|
|
return m_Address;
|
|
}
|
|
|
|
void Initialize(const LWOZONEID& zoneID);
|
|
~dZoneManager();
|
|
|
|
Zone* GetZone(); //Gets a pointer to the currently loaded zone.
|
|
void LoadZone(const LWOZONEID& zoneID); //Discard the current zone (if any) and loads a new zone.
|
|
void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
|
|
void AddSpawner(LWOOBJID id, Spawner* spawner);
|
|
LWOZONEID GetZoneID() const;
|
|
LWOOBJID MakeSpawner(SpawnerInfo info);
|
|
Spawner* GetSpawner(LWOOBJID id);
|
|
void RemoveSpawner(LWOOBJID id);
|
|
std::vector<Spawner*> GetSpawnersByName(std::string spawnerName);
|
|
std::vector<Spawner*> GetSpawnersInGroup(std::string group);
|
|
void Update(float deltaTime);
|
|
Entity* GetZoneControlObject() { return m_ZoneControlObject; }
|
|
|
|
private:
|
|
static dZoneManager* m_Address; //Singleton
|
|
Zone* m_pZone;
|
|
LWOZONEID m_ZoneID;
|
|
std::map<LWOOBJID, Spawner*> m_Spawners;
|
|
|
|
Entity* m_ZoneControlObject;
|
|
};
|