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b57cacc676
* Split out Level progression component from Character Component This is to get to the Player forced movement Comp in a sane way * move XML to component insted of abusing charComp * use overrides should probably make everything that calls that call it correctly * fix linking issue * Add proper Player Force movement component Not used, yet
16 lines
518 B
C++
16 lines
518 B
C++
#include "PlayerForcedMovementComponent.h"
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PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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}
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PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
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void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags){
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outBitStream->Write(m_DirtyInfo);
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if (m_DirtyInfo) {
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outBitStream->Write(m_PlayerOnRail);
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outBitStream->Write(m_ShowBillboard);
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}
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m_DirtyInfo = false;
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} |