Files
DarkflameServer/dCommon/NiColor.h
Aaron Kimbrell accdb4f9a1 Correct scene making, merged the old raw into the new.
added option to automatically write the raw obj file
Added scene colors to the obj
use proper scene colors from hf
2025-10-15 19:56:46 -05:00

34 lines
1.0 KiB
C

#ifndef NICOLOR_H
#define NICOLOR_H
struct NiColor {
float m_Red;
float m_Green;
float m_Blue;
NiColor(float red, float green, float blue) : m_Red(red), m_Green(green), m_Blue(blue) {}
NiColor() : NiColor(0.0f, 0.0f, 0.0f) {}
/* reduce RGB files to grayscale, with or without alpha
* using the equation given in Poynton's ColorFAQ at
* <http://www.inforamp.net/~poynton/> // dead link
* Copyright (c) 1998-01-04 Charles Poynton poynton at inforamp.net
*
* Y = 0.212671 * R + 0.715160 * G + 0.072169 * B
*
* We approximate this with
*
* Y = 0.21268 * R + 0.7151 * G + 0.07217 * B
*
* which can be expressed with integers as
*
* Y = (6969 * R + 23434 * G + 2365 * B)/32768
*
* The calculation is to be done in a linear colorspace.
*
* Other integer coefficents can be used via png_set_rgb_to_gray().
*/
float ToXYZ() const { return (m_Red * 0.212671f) + (m_Green * 0.71516f) + (m_Blue * 0.072169f); };
};
#endif // NICOLOR_H