DarkflameServer/dGame/NejlikaHooks.cpp
2024-06-06 09:37:24 +02:00

529 lines
15 KiB
C++

#include "NejlikaHooks.h"
#include "SlashCommandHandler.h"
#include <InventoryComponent.h>
#include <Item.h>
#include <ChatPackets.h>
#include <Amf3.h>
#include <iomanip>
#include <dConfig.h>
#include <magic_enum.hpp>
#include <GeneralUtils.h>
#include <LevelProgressionComponent.h>
#include <DestroyableComponent.h>
#include <unordered_set>
#include <BaseCombatAIComponent.h>
#include <PlayerManager.h>
#include <eGameMessageType.h>
#include <dServer.h>
#include <Item.h>
#include "NejlikaData.h"
using namespace nejlika;
using namespace nejlika::NejlikaData;
void nejlika::NejlikaHooks::InstallHooks()
{
Command itemDescriptionCommand{
.help = "Special UI command, does nothing when used in chat.",
.info = "Special UI command, does nothing when used in chat.",
.aliases = {"d"},
.handle = ItemDescription,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
SlashCommandHandler::RegisterCommand(itemDescriptionCommand);
LoadNejlikaData();
InventoryComponent::OnItemCreated += [](InventoryComponent* component, Item* item) {
const auto& itemType = static_cast<eItemType>(item->GetInfo().itemType);
/*
static const std::unordered_set<eItemType> listOfHandledItems {
eItemType::HAT,
eItemType::CHEST,
eItemType::LEGS,
eItemType::NECK,
eItemType::LEFT_HAND,
eItemType::RIGHT_HAND
};
if (listOfHandledItems.find(itemType) == listOfHandledItems.end()) {
return;
}
*/
// No to the Thinking Hat
if (item->GetLot() == 6086) {
return;
}
auto* levelProgressionComponent = component->GetParent()->GetComponent<LevelProgressionComponent>();
if (!levelProgressionComponent) {
return;
}
auto additionalData = AdditionalItemData(item);
LOG("Rolling modifiers for item: %d", item->GetLot());
additionalData.RollModifiers(item, levelProgressionComponent->GetLevel());
SetAdditionalItemData(item->GetId(), additionalData);
auto entityDataOpt = GetAdditionalEntityData(component->GetParent()->GetObjectID());
if (!entityDataOpt.has_value()) {
return;
}
auto& entityData = *entityDataOpt.value();
auto upgradeTemplateOpt = GetUpgradeTemplate(item->GetLot());
if (!upgradeTemplateOpt.has_value()) {
return;
}
auto& upgradeTemplate = *upgradeTemplateOpt.value();
entityData.AddUpgradeItem(item->GetId());
entityData.TriggerUpgradeItems(UpgradeTriggerType::Equip);
};
EntityManager::OnEntityCreated += [](Entity* entity) {
auto* destroyable = entity->GetComponent<DestroyableComponent>();
if (!destroyable) {
return;
}
SetAdditionalEntityData(entity->GetObjectID(), AdditionalEntityData(entity->GetObjectID(), entity->GetLOT()));
auto additionalDataOpt = GetAdditionalEntityData(entity->GetObjectID());
if (!additionalDataOpt.has_value()) {
return;
}
auto& additionalData = *additionalDataOpt.value();
additionalData.ApplyToEntity();
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) {
return;
}
// Loop through all items and check if they are upgrade items
const auto& inventories = inventoryComponent->GetInventories();
for (const auto& [type, inventory] : inventories) {
for (const auto& [id, item] : inventory->GetItems()) {
const auto upgradeTemplateOpt = GetUpgradeTemplate(item->GetLot());
if (!upgradeTemplateOpt.has_value()) {
continue;
}
const auto& upgradeTemplate = *upgradeTemplateOpt.value();
additionalData.AddUpgradeItem(id);
}
}
additionalData.TriggerUpgradeItems(UpgradeTriggerType::Equip);
};
EntityManager::OnEntityDestroyed += [](Entity* entity) {
UnsetAdditionalEntityData(entity->GetObjectID());
};
InventoryComponent::OnItemLoaded += [](InventoryComponent* component, Item* item) {
SetAdditionalItemData(item->GetId(), AdditionalItemData(item));
};
InventoryComponent::OnItemDestroyed += [](InventoryComponent* component, Item* item) {
UnsetAdditionalItemData(item->GetId());
auto entityDataOpt = GetAdditionalEntityData(component->GetParent()->GetObjectID());
if (!entityDataOpt.has_value()) {
return;
}
auto& entityData = *entityDataOpt.value();
entityData.RemoveUpgradeItem(item->GetId());
};
LevelProgressionComponent::OnLevelUp += [](LevelProgressionComponent* component) {
auto* parent = component->GetParent();
auto entityDataOpt = GetAdditionalEntityData(parent->GetObjectID());
if (!entityDataOpt.has_value()) {
return;
}
auto& entityData = *entityDataOpt.value();
entityData.ApplyToEntity();
auto* inventoryComponent = parent->GetComponent<InventoryComponent>();
if (!inventoryComponent) {
return;
}
inventoryComponent->AddItem(2097253, 1, eLootSourceType::LEVEL_REWARD);
};
InventoryComponent::OnItemEquipped += [](InventoryComponent* component, Item* item) {
std::cout << "Item equipped: " << item->GetId() << std::endl;
const auto entityDataOpt = GetAdditionalEntityData(component->GetParent()->GetObjectID());
if (!entityDataOpt.has_value()) {
std::cout << "No entity data found for entity." << std::endl;
return;
}
auto& entityData = *entityDataOpt.value();
entityData.TriggerUpgradeItems(UpgradeTriggerType::Equip);
entityData.ApplyToEntity();
const auto itemDataOpt = GetAdditionalItemData(item->GetId());
if (!itemDataOpt.has_value()) {
std::cout << "No item data found for item." << std::endl;
return;
}
const auto& itemData = *itemDataOpt.value();
const auto itemId = item->GetId();
std::cout << "Sending effects for item: " << itemId << " with " << itemData.GetModifierInstances().size() << " modifiers." << std::endl;
for (const auto& modifier : itemData.GetModifierInstances()) {
const auto effectID = modifier.GetEffectID();
const auto effectType = modifier.GetEffectType();
component->GetParent()->AddCallbackTimer(0.1f, [itemId, effectID, effectType]() {
std::cout << "Sending effect: " << effectID << " - " << effectType << std::endl;
GameMessages::SendPlayFXEffect(
itemId,
static_cast<int32_t>(effectID),
GeneralUtils::UTF8ToUTF16(effectType),
std::to_string(GeneralUtils::GenerateRandomNumber<uint32_t>())
);
});
}
};
InventoryComponent::OnItemUnequipped += [](InventoryComponent* component, Item* item) {
const auto entityDataOpt = GetAdditionalEntityData(component->GetParent()->GetObjectID());
if (!entityDataOpt.has_value()) {
return;
}
auto& entityData = *entityDataOpt.value();
entityData.TriggerUpgradeItems(UpgradeTriggerType::UnEquip);
entityData.ApplyToEntity();
};
DestroyableComponent::OnDamageCalculation += [](Entity* damaged, LWOOBJID offender, uint32_t skillID, uint32_t& damage) {
std::cout << "Calculating damage with skill: " << skillID << std::endl;
const auto damagedEntityOpt = GetAdditionalEntityData(damaged->GetObjectID());
if (!damagedEntityOpt.has_value()) {
std::cout << "No entity data found for damaged entity." << std::endl;
return;
}
auto& damagedEntity = *damagedEntityOpt.value();
const auto offenderEntityOpt = GetAdditionalEntityData(offender);
if (!offenderEntityOpt.has_value()) {
std::cout << "No entity data found for offender entity." << std::endl;
return;
}
auto& offenderEntity = *offenderEntityOpt.value();
auto* baseCombatAIComponent = damaged->GetComponent<BaseCombatAIComponent>();
if (baseCombatAIComponent) {
baseCombatAIComponent->SetThreat(offender, 1);
}
damagedEntity.CheckForRescale(&offenderEntity);
offenderEntity.CheckForRescale(&damagedEntity);
int32_t level = offenderEntity.GetLevel();
auto* offfendEntity = Game::entityManager->GetEntity(offender);
if (offfendEntity == nullptr) {
std::cout << "Offender entity not found." << std::endl;
return;
}
auto* levelProgressionComponent = offfendEntity->GetComponent<LevelProgressionComponent>();
if (levelProgressionComponent) {
level = levelProgressionComponent->GetLevel();
}
LOT itemLot = 0;
LWOOBJID itemId = 0;
auto* inventoryComponent = offfendEntity->GetComponent<InventoryComponent>();
if (inventoryComponent) {
const auto& skills = inventoryComponent->GetSkills();
std::cout << "Found " << skills.size() << " skills." << std::endl;
// omg...
for (const auto& [slot, skill] : skills) {
std::cout << "Found skill: " << skill << std::endl;
if (skill != skillID) {
continue;
}
const auto& equipped = inventoryComponent->GetEquippedItems();
for (const auto& [equippedSlot, itemDetails] : equipped) {
std::cout << "Found equipped item: " << itemDetails.lot << std::endl;
const auto info = Inventory::FindItemComponent(itemDetails.lot);
const auto itemBehaviorSlot = InventoryComponent::FindBehaviorSlot(static_cast<eItemType>(info.itemType));
std::cout << "Comparing slots: " << static_cast<int32_t>(itemBehaviorSlot) << " - " << static_cast<int32_t>(slot) << std::endl;
if (itemBehaviorSlot == slot) {
itemLot = itemDetails.lot;
itemId = itemDetails.id;
std::cout << "Found item: " << itemLot << std::endl;
break;
}
}
}
}
const auto& skillTemplates = GetModifierNameTemplates(ModifierNameType::Skill);
const auto& skillTemplateIt = std::find_if(skillTemplates.begin(), skillTemplates.end(), [skillID](const auto& it) {
return it.GetLOT() == skillID;
});
std::vector<ModifierInstance> modifiers;
if (skillTemplateIt != skillTemplates.end()) {
const auto& skillTemplate = *skillTemplateIt;
const auto skillModifiers = skillTemplate.GenerateModifiers(level);
modifiers.insert(modifiers.end(), skillModifiers.begin(), skillModifiers.end());
}
// Upgrades
const auto upgradeModifiers = offenderEntity.TriggerUpgradeItems(UpgradeTriggerType::OnHit);
modifiers.insert(modifiers.end(), upgradeModifiers.begin(), upgradeModifiers.end());
std::unordered_set<ModifierType> damageTypes;
for (const auto& modifier : modifiers) {
damageTypes.insert(modifier.GetType());
}
const auto itemDataOpt = GetAdditionalItemData(itemId);
if (itemDataOpt.has_value()) {
const auto& itemData = *itemDataOpt.value();
for (const auto& modifier : itemData.GetModifierInstances()) {
damageTypes.insert(modifier.GetType());
}
}
// Remove the following: Offensive, Defensive, Health, Armor, Imagination
damageTypes.erase(ModifierType::Offensive);
damageTypes.erase(ModifierType::Defensive);
damageTypes.erase(ModifierType::Health);
damageTypes.erase(ModifierType::Armor);
damageTypes.erase(ModifierType::Imagination);
damageTypes.erase(ModifierType::Damage);
damageTypes.erase(ModifierType::Invalid);
uint32_t totalDamage = 0;
for (const auto& type : damageTypes) {
float damageValue = offenderEntity.CalculateModifier(type, modifiers, level);
// Calculate resistance, can't go below 20% of the original damage
const auto resistance = std::max(1 - (damagedEntity.CalculateResistance(type) / 100), 0.2f);
float reductedDamage = damageValue * resistance;
totalDamage += static_cast<uint32_t>(reductedDamage);
std::cout << "Damage type: " << magic_enum::enum_name(type) << " - " << damageValue << std::endl;
std::cout << "Resistance: " << resistance << " - " << reductedDamage << std::endl;
std::cout << "Heath left: " << damaged->GetComponent<DestroyableComponent>()->GetHealth() << std::endl;
}
// Get the offenders Offensive modifier
auto offenderModifiers = offenderEntity.CalculateModifier(ModifierType::Offensive, level);
// Get the defenders Defensive modifier
auto defensiveModifiers = damagedEntity.CalculateModifier(ModifierType::Defensive, level);
if (offenderModifiers == 0) offenderModifiers = 1;
if (defensiveModifiers == 0) defensiveModifiers = 1;
auto ratio = offenderModifiers / defensiveModifiers;
// Ratio can not ge below 1.05
ratio = std::max(ratio, 1.05f);
// Roll a number between 0 and ratio
float roll = GeneralUtils::GenerateRandomNumber<size_t>() / static_cast<float>(std::numeric_limits<size_t>::max());
roll *= ratio;
std::cout << "Offensive: " << offenderModifiers << " Defensive: " << defensiveModifiers << " Ratio: " << ratio << " Roll: " << roll << std::endl;
// If the roll is above 1, the damage is increased by 1+roll, to a maximum of 5x the damage
if (roll > 1) {
roll = std::min(roll, 5.0f);
totalDamage += static_cast<uint32_t>(totalDamage * roll);
const auto effectName = std::to_string(GeneralUtils::GenerateRandomNumber<uint32_t>());
const auto damagedID = damaged->GetObjectID();
GameMessages::SendPlayFXEffect(
damagedID,
1531,
u"create",
effectName
);
damaged->AddCallbackTimer(0.5f, [damaged, effectName] () {
GameMessages::SendStopFXEffect(
damaged,
true,
effectName
);
});
}
// Add a random +10% to the damage
totalDamage += static_cast<uint32_t>(totalDamage * (GeneralUtils::GenerateRandomNumber<int32_t>(0, 10) / 100.0f));
damage = totalDamage;
if (offfendEntity->IsPlayer()) {
offfendEntity->AddCallbackTimer(0.0f, [offfendEntity, skillID]() {
CBITSTREAM;
CMSGHEADER;
const auto entity = offfendEntity->GetObjectID();
bitStream.Write(entity);
bitStream.Write(eGameMessageType::MODIFY_SKILL_COOLDOWN);
bitStream.Write1();
bitStream.Write<float>(-10.0f);
bitStream.Write<int32_t>(static_cast<int32_t>(skillID));
LOG("Sending cooldown reduction for skill: %d", skillID);
SEND_PACKET_BROADCAST;
});
}
};
}
void nejlika::NejlikaHooks::ItemDescription(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 2) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid arguments.");
return;
}
auto requestId = GeneralUtils::TryParse<int32_t>(splitArgs[0]).value_or(-1);
if (requestId == -1) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item ID.");
return;
}
std::cout << "Request ID: " << requestId << std::endl;
auto itemId = GeneralUtils::TryParse<LWOOBJID>(splitArgs[1]).value_or(LWOOBJID_EMPTY);
if (itemId == LWOOBJID_EMPTY) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item ID.");
return;
}
const auto itemDataOpt = GetAdditionalItemData(itemId);
if (!itemDataOpt.has_value()) {
return;
}
auto& itemDetails = *itemDataOpt.value();
const auto& modifiers = itemDetails.GetModifierInstances();
const auto& names = itemDetails.GetModifierNames();
if (modifiers.empty() && names.empty()) {
return;
}
std::stringstream name;
std::stringstream desc;
name << "NAME";
desc << ModifierName::GenerateHtmlString(names) << "\n";
desc << ModifierInstance::GenerateHtmlString(modifiers);
std::cout << "Sending item name: " << name.str() << std::endl;
std::cout << "Sending item desc: " << desc.str() << std::endl;
std::stringstream messageName;
messageName << "desc" << requestId;
AMFArrayValue amfArgs;
amfArgs.Insert("t", true);
amfArgs.Insert("d", desc.str());
amfArgs.Insert("n", name.str());
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, messageName.str(), amfArgs);
std::cout << "Sent item description." << std::endl;
}