DarkflameServer/dScripts/02_server/Map/FV/Racing
David Markowitz 2ca61c3e57
feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

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Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00
..
CMakeLists.txt feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
FvRacingColumns.cpp feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
FvRacingColumns.h feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
RaceFireballs.cpp feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
RaceFireballs.h feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
RaceMaelstromGeiser.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
RaceMaelstromGeiser.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RaceShipLapColumnsServer.cpp feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
RaceShipLapColumnsServer.h feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00