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23 lines
613 B
C++
23 lines
613 B
C++
#pragma once
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#ifndef __ECHARACTERVERSION__H__
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#define __ECHARACTERVERSION__H__
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#include <cstdint>
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enum class eCharacterVersion : uint32_t {
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// Versions from the live game
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RELEASE = 0, // Initial release of the game
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LIVE, // Fixes for the 1.9 release bug fixes for missions leading up to joining a faction
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// New versions for DLU fixes
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// Fixes the "Joined a faction" player flag not being set properly
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PLAYER_FACTION_FLAGS,
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// Fixes vault size value
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VAULT_SIZE,
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// Fixes speed base value in level component
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SPEED_BASE,
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UP_TO_DATE, // will become NJ_JAYMISSIONS
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};
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#endif //!__ECHARACTERVERSION__H__
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