mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
a0d51e21ca
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
#include "GfBanana.h"
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#include "Entity.h"
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#include "DestroyableComponent.h"
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#include "EntityInfo.h"
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#include "EntityManager.h"
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void GfBanana::SpawnBanana(Entity* self) {
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auto position = self->GetPosition();
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const auto rotation = self->GetRotation();
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position.y += 12;
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position.x -= rotation.GetRightVector().x * 5;
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position.z -= rotation.GetRightVector().z * 5;
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EntityInfo info{};
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info.pos = position;
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info.rot = rotation;
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info.lot = 6909;
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info.spawnerID = self->GetObjectID();
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auto* entity = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(entity);
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self->SetVar(u"banana", entity->GetObjectID());
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entity->AddDieCallback([self]() {
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self->SetVar(u"banana", LWOOBJID_EMPTY);
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self->AddTimer("bananaTimer", 30);
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});
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}
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void GfBanana::OnStartup(Entity* self) {
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SpawnBanana(self);
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}
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void GfBanana::OnHit(Entity* self, Entity* attacker) {
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auto* destroyable = self->GetComponent<DestroyableComponent>();
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destroyable->SetHealth(9999);
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const auto bananaId = self->GetVar<LWOOBJID>(u"banana");
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if (bananaId == LWOOBJID_EMPTY) return;
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auto* bananaEntity = Game::entityManager->GetEntity(bananaId);
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if (bananaEntity == nullptr) {
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self->SetVar(u"banana", LWOOBJID_EMPTY);
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self->AddTimer("bananaTimer", 30);
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return;
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}
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bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3Constant::UNIT_Y * 8);
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auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
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bananaDestroyable->SetHealth(0);
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bananaDestroyable->Smash(attacker->GetObjectID());
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/*
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auto position = self->GetPosition();
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const auto rotation = self->GetRotation();
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position.y += 12;
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position.x -= rotation.GetRightVector().x * 5;
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position.z -= rotation.GetRightVector().z * 5;
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EntityInfo info {};
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info.pos = position;
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info.rot = rotation;
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info.lot = 6718;
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info.spawnerID = self->GetObjectID();
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auto* entity = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
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*/
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Game::entityManager->SerializeEntity(self);
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}
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void GfBanana::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "bananaTimer") {
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SpawnBanana(self);
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}
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}
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