mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-24 22:43:34 +00:00
ce39e3ad6b
make vanity npc use more forgiving
68 lines
1.2 KiB
C++
68 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include "dCommonVars.h"
|
|
#include "Entity.h"
|
|
#include <map>
|
|
|
|
struct VanityNPCLocation
|
|
{
|
|
float m_Chance = 1.0f;
|
|
NiPoint3 m_Position;
|
|
NiQuaternion m_Rotation;
|
|
};
|
|
|
|
struct VanityNPC
|
|
{
|
|
std::string m_Name;
|
|
LOT m_LOT;
|
|
std::vector<LOT> m_Equipment;
|
|
std::vector<std::string> m_Phrases;
|
|
std::string m_Script;
|
|
std::map<std::string, bool> m_Flags;
|
|
std::map<uint32_t, std::vector<VanityNPCLocation>> m_Locations;
|
|
std::vector<LDFBaseData*> ldf;
|
|
};
|
|
|
|
struct VanityParty
|
|
{
|
|
uint32_t m_Zone;
|
|
float m_Chance = 1.0f;
|
|
std::vector<VanityNPCLocation> m_Locations;
|
|
};
|
|
|
|
class VanityUtilities
|
|
{
|
|
public:
|
|
static void SpawnVanity();
|
|
|
|
static Entity* SpawnNPC(
|
|
LOT lot,
|
|
const std::string& name,
|
|
const NiPoint3& position,
|
|
const NiQuaternion& rotation,
|
|
const std::vector<LOT>& inventory,
|
|
const std::vector<LDFBaseData*>& ldf
|
|
);
|
|
|
|
static std::string ParseMarkdown(
|
|
const std::string& file
|
|
);
|
|
|
|
static void ParseXML(
|
|
const std::string& file
|
|
);
|
|
|
|
static VanityNPC* GetNPC(const std::string& name);
|
|
|
|
private:
|
|
static void SetupNPCTalk(Entity* npc);
|
|
|
|
static void NPCTalk(Entity* npc);
|
|
|
|
static std::vector<VanityNPC> m_NPCs;
|
|
|
|
static std::vector<VanityParty> m_Parties;
|
|
|
|
static std::vector<std::string> m_PartyPhrases;
|
|
};
|