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DarkflameServer/dGame/dComponents/ProjectilePhysicsComponent.h
2026-10-01 09:01:25 -05:00

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593 B
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#ifndef PROJECTILEPHYSICSCOMPONENT_H
#define PROJECTILEPHYSICSCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Projectile physics, as LWOProjectilePhysicsComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class ProjectilePhysicsComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROJECTILE_PHYSICS;
ProjectilePhysicsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // PROJECTILEPHYSICSCOMPONENT_H