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https://github.com/DarkflameUniverse/DarkflameServer.git
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ef6f2f133e
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
40 lines
1.6 KiB
C++
40 lines
1.6 KiB
C++
#include "FvRaceSmashEggImagineServer.h"
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#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "PossessableComponent.h"
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#include "eRacingTaskParam.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
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if (killer != nullptr) {
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auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
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Game::entityManager->SerializeEntity(killer);
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}
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// get possessor to progress statistics and tasks.
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auto* possessableComponent = killer->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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auto* missionComponent = possessor->GetComponent<MissionComponent>();
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected);
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characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
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}
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if (missionComponent == nullptr) return;
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// Dragon eggs have their own smash server so we handle mission progression for them here.
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missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::SMASHABLES));
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missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), static_cast<LWOOBJID>(eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE));
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}
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}
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}
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}
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