DarkflameServer/dGame/dUtilities/GUID.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

26 lines
717 B
C++

#include "GUID.h"
namespace {
const std::string EMPTY_GUID = "{00000000-0000-0000-0000-000000000000}";
}
GUID::GUID(const std::string& guid) {
if(guid == EMPTY_GUID) return;
sscanf(guid.c_str(),
"{%8x-%4hx-%4hx-%2hhx%2hhx-%2hhx%2hhx%2hhx%2hhx%2hhx%2hhx}",
&this->data1, &this->data2, &this->data3,
&this->data4[0], &this->data4[1], &this->data4[2], &this->data4[3],
&this->data4[4], &this->data4[5], &this->data4[6], &this->data4[7]);
}
void GUID::Serialize(RakNet::BitStream& outBitStream) {
outBitStream.Write(GetData1());
outBitStream.Write(GetData2());
outBitStream.Write(GetData3());
for (const auto& guidSubPart : GetData4()) {
outBitStream.Write(guidSubPart);
}
}
GUID::GUID() = default;