DarkflameServer/dGame/dComponents/MiniGameControlComponent.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

6 lines
181 B
C++

#include "MiniGameControlComponent.h"
void MiniGameControlComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write<uint32_t>(0x40000000);
}