DarkflameServer/dGame/dComponents/CollectibleComponent.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

6 lines
171 B
C++

#include "CollectibleComponent.h"
void CollectibleComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write(GetCollectibleId());
}