DarkflameServer/dGame/dBehaviors/SwitchMultipleBehavior.cpp
David Markowitz 5049f215ba
chore: Use string to access SQLite columns (#1535)
* use string to access field name

* Update DEVGMCommands.cpp

* corrected column name

* constexpr array

include <array>

Revert "constexpr array"

This reverts commit 1492e8b1773ed5fbbe767c74466ca263178ecdd4.

Revert "include <array>"

This reverts commit 2b7a67e89ad673d420f496be97f9bc51fd2d5e59.

include <array>

constexpr array

---------

Co-authored-by: jadebenn <jonahbenn@yahoo.com>
2024-04-13 23:41:51 -05:00

61 lines
1.7 KiB
C++

#include "SwitchMultipleBehavior.h"
#include <sstream>
#include "BehaviorBranchContext.h"
#include "CDActivitiesTable.h"
#include "Game.h"
#include "Logger.h"
#include "EntityManager.h"
void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
float value{};
if (!bitStream.Read(value)) {
LOG("Unable to read value from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
uint32_t trigger = 0;
for (unsigned int i = 0; i < this->m_behaviors.size(); i++) {
const double data = this->m_behaviors.at(i).first;
trigger = i;
if (value <= data) break;
}
auto* behavior = this->m_behaviors.at(trigger).second;
behavior->Handle(context, bitStream, branch);
}
void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// TODO
}
void SwitchMultipleBehavior::Load() {
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT replace(bP1.parameterID, 'behavior ', '') as key, bP1.value as behavior, "
"(select bP2.value FROM BehaviorParameter bP2 WHERE bP2.behaviorID = ?1 AND bP2.parameterID LIKE 'value %' "
"AND replace(bP1.parameterID, 'behavior ', '') = replace(bP2.parameterID, 'value ', '')) as value "
"FROM BehaviorParameter bP1 WHERE bP1.behaviorID = ?1 AND bP1.parameterID LIKE 'behavior %';");
query.bind(1, static_cast<int>(this->m_behaviorId));
auto result = query.execQuery();
while (!result.eof()) {
const auto behavior_id = static_cast<uint32_t>(result.getFloatField("behavior"));
auto* behavior = CreateBehavior(behavior_id);
auto value = result.getFloatField("value");
this->m_behaviors.emplace_back(value, behavior);
result.nextRow();
}
}