DarkflameServer/dGame/dBehaviors/StartBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

19 lines
559 B
C++

#include "StartBehavior.h"
#include "BehaviorBranchContext.h"
void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
branch.start = this->m_behaviorId;
this->m_action->Handle(context, bit_stream, branch);
}
void StartBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
branch.start = this->m_behaviorId;
this->m_action->Calculate(context, bit_stream, branch);
}
void StartBehavior::Load() {
this->m_action = GetAction("action");
}