DarkflameServer/dGame/dBehaviors/DurationBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

22 lines
641 B
C++

#include "DurationBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Handle(context, bitStream, branch);
}
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Calculate(context, bitStream, branch);
}
void DurationBehavior::Load() {
this->m_duration = GetFloat("duration");
this->m_action = GetAction("action");
}