DarkflameServer/dGame/dBehaviors/ClearTargetBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

23 lines
500 B
C++

#pragma once
#include "Behavior.h"
class ClearTargetBehavior final : public Behavior
{
public:
Behavior* m_action;
bool m_clearIfCaster;
/*
* Inherited
*/
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};