DarkflameServer/dGame/dBehaviors/ChainBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

25 lines
501 B
C++

#pragma once
#include "Behavior.h"
#include <vector>
class ChainBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
/*
* Inherited
*/
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};