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https://github.com/DarkflameUniverse/DarkflameServer.git
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5049f215ba
* use string to access field name * Update DEVGMCommands.cpp * corrected column name * constexpr array include <array> Revert "constexpr array" This reverts commit 1492e8b1773ed5fbbe767c74466ca263178ecdd4. Revert "include <array>" This reverts commit 2b7a67e89ad673d420f496be97f9bc51fd2d5e59. include <array> constexpr array --------- Co-authored-by: jadebenn <jonahbenn@yahoo.com>
581 lines
19 KiB
C++
581 lines
19 KiB
C++
#include "UserManager.h"
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#include <fstream>
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#include <future>
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#include <sstream>
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#include <algorithm>
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#include "Database.h"
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#include "Game.h"
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#include "Logger.h"
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#include "User.h"
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#include "WorldPackets.h"
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#include "Character.h"
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#include "BitStream.h"
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#include "ObjectIDManager.h"
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#include "Logger.h"
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#include "GeneralUtils.h"
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#include "ZoneInstanceManager.h"
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#include "dServer.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "AssetManager.h"
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#include "CDClientDatabase.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eCharacterCreationResponse.h"
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#include "eRenameResponse.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "BitStreamUtils.h"
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#include "CheatDetection.h"
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UserManager* UserManager::m_Address = nullptr;
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//Local functions as they aren't needed by anything else, leave the implementations at the bottom!
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uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle);
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uint32_t FindCharPantsID(uint32_t pantsColor);
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inline void StripCR(std::string& str) {
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str.erase(std::remove(str.begin(), str.end(), '\r'), str.end());
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}
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void UserManager::Initialize() {
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std::string line;
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auto fnStream = Game::assetManager->GetFile("names/minifigname_first.txt");
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if (!fnStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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while (std::getline(fnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_FirstNames.push_back(name);
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}
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auto mnStream = Game::assetManager->GetFile("names/minifigname_middle.txt");
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if (!mnStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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while (std::getline(mnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_MiddleNames.push_back(name);
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}
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auto lnStream = Game::assetManager->GetFile("names/minifigname_last.txt");
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if (!lnStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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while (std::getline(lnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_LastNames.push_back(name);
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}
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// Load our pre-approved names:
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auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
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if (!chatListStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing chat allowlist file.");
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}
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while (std::getline(chatListStream, line, '\n')) {
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StripCR(line);
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m_PreapprovedNames.push_back(line);
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}
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}
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UserManager::~UserManager() {
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}
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User* UserManager::CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
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User* user = new User(sysAddr, username, sessionKey);
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if (user && Game::server->IsConnected(sysAddr))
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m_Users.insert(std::make_pair(sysAddr, user));
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else {
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if (user) {
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delete user;
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user = nullptr;
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}
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}
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return user;
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}
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User* UserManager::GetUser(const SystemAddress& sysAddr) {
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auto it = m_Users.find(sysAddr);
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if (it != m_Users.end() && it->second) return it->second;
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return nullptr;
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}
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User* UserManager::GetUser(const std::string& username) {
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for (auto p : m_Users) {
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if (p.second) {
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if (GeneralUtils::CaseInsensitiveStringCompare(p.second->GetUsername(), username)) return p.second;
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}
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}
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return nullptr;
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}
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bool UserManager::DeleteUser(const SystemAddress& sysAddr) {
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const auto& it = m_Users.find(sysAddr);
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if (it != m_Users.end()) {
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if (std::count(m_UsersToDelete.begin(), m_UsersToDelete.end(), it->second)) return false;
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m_UsersToDelete.push_back(it->second);
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m_Users.erase(it);
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return true;
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}
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return false;
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}
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void UserManager::DeletePendingRemovals() {
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for (auto* user : m_UsersToDelete) {
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LOG("Deleted user %i", user->GetAccountID());
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delete user;
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}
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m_UsersToDelete.clear();
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}
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std::string UserManager::GetPredefinedName(uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex) {
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if (firstNameIndex > m_FirstNames.size() || middleNameIndex > m_MiddleNames.size() || lastNameIndex > m_LastNames.size()) return std::string("INVALID");
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return std::string(m_FirstNames[firstNameIndex] + m_MiddleNames[middleNameIndex] + m_LastNames[lastNameIndex]);
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}
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bool UserManager::IsNamePreapproved(const std::string& requestedName) {
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for (std::string& s : m_PreapprovedNames) {
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if (s == requestedName) return true;
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}
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for (std::string& s : m_FirstNames) {
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if (s == requestedName) return true;
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}
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for (std::string& s : m_MiddleNames) {
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if (s == requestedName) return true;
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}
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for (std::string& s : m_LastNames) {
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if (s == requestedName) return true;
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}
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return false;
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}
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void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
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User* u = GetUser(sysAddr);
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if (!u) return;
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std::vector<Character*>& chars = u->GetCharacters();
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for (size_t i = 0; i < chars.size(); ++i) {
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if (chars[i]->GetEntity() == nullptr) // We don't have entity data to save
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{
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delete chars[i];
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continue;
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}
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auto* skillComponent = chars[i]->GetEntity()->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Reset();
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}
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Game::entityManager->DestroyEntity(chars[i]->GetEntity());
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chars[i]->SaveXMLToDatabase();
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chars[i]->GetEntity()->SetCharacter(nullptr);
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delete chars[i];
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}
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chars.clear();
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for (const auto& characterId : Database::Get()->GetAccountCharacterIds(u->GetAccountID())) {
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Character* character = new Character(characterId, u);
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character->UpdateFromDatabase();
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character->SetIsNewLogin();
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chars.push_back(character);
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}
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
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std::vector<Character*> characters = u->GetCharacters();
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bitStream.Write<uint8_t>(characters.size());
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bitStream.Write<uint8_t>(0); //TODO: Pick the most recent played index. character index in front, just picking 0
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for (uint32_t i = 0; i < characters.size(); ++i) {
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bitStream.Write(characters[i]->GetObjectID());
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bitStream.Write<uint32_t>(0);
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bitStream.Write(LUWString(characters[i]->GetName()));
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bitStream.Write(LUWString(characters[i]->GetUnapprovedName()));
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bitStream.Write<uint8_t>(characters[i]->GetNameRejected());
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bitStream.Write<uint8_t>(false);
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bitStream.Write(LUString("", 10));
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bitStream.Write(characters[i]->GetShirtColor());
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bitStream.Write(characters[i]->GetShirtStyle());
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bitStream.Write(characters[i]->GetPantsColor());
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bitStream.Write(characters[i]->GetHairStyle());
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bitStream.Write(characters[i]->GetHairColor());
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bitStream.Write(characters[i]->GetLeftHand());
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bitStream.Write(characters[i]->GetRightHand());
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bitStream.Write(characters[i]->GetEyebrows());
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bitStream.Write(characters[i]->GetEyes());
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bitStream.Write(characters[i]->GetMouth());
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bitStream.Write<uint32_t>(0);
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bitStream.Write<uint16_t>(characters[i]->GetZoneID());
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bitStream.Write<uint16_t>(characters[i]->GetZoneInstance());
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bitStream.Write(characters[i]->GetZoneClone());
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bitStream.Write(characters[i]->GetLastLogin());
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const auto& equippedItems = characters[i]->GetEquippedItems();
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bitStream.Write<uint16_t>(equippedItems.size());
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for (uint32_t j = 0; j < equippedItems.size(); ++j) {
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bitStream.Write(equippedItems[j]);
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}
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}
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SEND_PACKET;
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}
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void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
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User* u = GetUser(sysAddr);
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if (!u) return;
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LUWString LUWStringName;
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uint32_t firstNameIndex;
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uint32_t middleNameIndex;
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uint32_t lastNameIndex;
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uint32_t shirtColor;
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uint32_t shirtStyle;
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uint32_t pantsColor;
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uint32_t hairStyle;
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uint32_t hairColor;
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uint32_t lh;
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uint32_t rh;
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uint32_t eyebrows;
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uint32_t eyes;
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uint32_t mouth;
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CINSTREAM_SKIP_HEADER;
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inStream.Read(LUWStringName);
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inStream.Read(firstNameIndex);
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inStream.Read(middleNameIndex);
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inStream.Read(lastNameIndex);
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inStream.IgnoreBytes(9);
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inStream.Read(shirtColor);
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inStream.Read(shirtStyle);
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inStream.Read(pantsColor);
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inStream.Read(hairStyle);
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inStream.Read(hairColor);
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inStream.Read(lh);
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inStream.Read(rh);
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inStream.Read(eyebrows);
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inStream.Read(eyes);
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inStream.Read(mouth);
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const auto name = LUWStringName.GetAsString();
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std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
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LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
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LOT pantsLOT = FindCharPantsID(pantsColor);
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if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
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LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
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return;
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}
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if (Database::Get()->GetCharacterInfo(predefinedName)) {
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LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
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return;
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}
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if (name.empty()) {
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LOG("AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
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} else {
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LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
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}
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//Now that the name is ok, we can get an objectID from Master:
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ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
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if (Database::Get()->GetCharacterInfo(objectID)) {
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LOG("Character object id unavailable, check object_id_tracker!");
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
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return;
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}
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std::stringstream xml;
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xml << "<obj v=\"1\">";
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xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
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xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
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xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
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xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
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xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
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xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>";
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xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
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xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
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LWOOBJID lwoidforshirt = ObjectIDManager::GenerateRandomObjectID();
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LWOOBJID lwoidforpants;
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do {
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lwoidforpants = ObjectIDManager::GenerateRandomObjectID();
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} while (lwoidforpants == lwoidforshirt); //Make sure we don't have the same ID for both shirt and pants
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GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
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xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
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xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
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xml << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
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//Check to see if our name was pre-approved:
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bool nameOk = IsNamePreapproved(name);
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if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
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// If predefined name is invalid, change it to be their object id
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// that way more than one player can create characters if the predefined name files are not provided
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if (predefinedName == "INVALID") {
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std::stringstream nameObjID;
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nameObjID << "minifig" << objectID;
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predefinedName = nameObjID.str();
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}
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std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
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std::string pendingName = !name.empty() && !nameOk ? name : "";
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ICharInfo::Info info;
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info.name = nameToAssign;
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info.pendingName = pendingName;
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info.id = objectID;
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info.accountId = u->GetAccountID();
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Database::Get()->InsertNewCharacter(info);
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//Now finally insert our character xml:
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Database::Get()->InsertCharacterXml(objectID, xml.str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
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UserManager::RequestCharacterList(sysAddr);
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});
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}
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void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
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User* u = GetUser(sysAddr);
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if (!u) {
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LOG("Couldn't get user to delete character");
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return;
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}
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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uint32_t charID = static_cast<uint32_t>(objectID);
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LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
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bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
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objectID,
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sysAddr,
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CheckType::User,
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"User %i tried to delete a character that it does not own!",
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u->GetAccountID());
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if (!hasCharacter) {
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WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
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} else {
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LOG("Deleting character %i", charID);
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Database::Get()->DeleteCharacter(charID);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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WorldPackets::SendCharacterDeleteResponse(sysAddr, true);
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}
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}
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void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
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User* u = GetUser(sysAddr);
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if (!u) {
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LOG("Couldn't get user to delete character");
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return;
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}
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
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GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
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uint32_t charID = static_cast<uint32_t>(objectID);
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LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
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LUWString LUWStringName;
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inStream.Read(LUWStringName);
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const auto newName = LUWStringName.GetAsString();
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Character* character = nullptr;
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//Check if this user has this character:
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bool ownsCharacter = CheatDetection::VerifyLwoobjidIsSender(
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objectID,
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sysAddr,
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CheckType::User,
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"User %i tried to rename a character that it does not own!",
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u->GetAccountID());
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auto unusedItr = std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
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if (c->GetID() == charID) {
|
|
character = c;
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
|
|
if (!ownsCharacter || !character) {
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
|
|
} else if (ownsCharacter && character) {
|
|
if (newName == character->GetName()) {
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
|
|
return;
|
|
}
|
|
|
|
if (!Database::Get()->GetCharacterInfo(newName)) {
|
|
if (IsNamePreapproved(newName)) {
|
|
Database::Get()->SetCharacterName(charID, newName);
|
|
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
|
UserManager::RequestCharacterList(sysAddr);
|
|
} else {
|
|
Database::Get()->SetPendingCharacterName(charID, newName);
|
|
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
|
UserManager::RequestCharacterList(sysAddr);
|
|
}
|
|
} else {
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
|
|
}
|
|
} else {
|
|
LOG("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
|
|
}
|
|
}
|
|
|
|
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
|
User* u = GetUser(sysAddr);
|
|
if (!u) {
|
|
LOG("Couldn't get user to log in character");
|
|
return;
|
|
}
|
|
|
|
Character* character = nullptr;
|
|
bool hasCharacter = false;
|
|
std::vector<Character*>& characters = u->GetCharacters();
|
|
|
|
for (size_t i = 0; i < characters.size(); ++i) {
|
|
if (characters[i]->GetID() == playerID) { hasCharacter = true; character = characters[i]; }
|
|
}
|
|
|
|
if (hasCharacter && character) {
|
|
Database::Get()->UpdateLastLoggedInCharacter(playerID);
|
|
|
|
uint32_t zoneID = character->GetZoneID();
|
|
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
|
|
|
|
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
|
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
|
if (character) {
|
|
character->SetZoneID(zoneID);
|
|
character->SetZoneInstance(zoneInstance);
|
|
character->SetZoneClone(zoneClone);
|
|
}
|
|
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
|
return;
|
|
});
|
|
} else {
|
|
LOG("Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
|
|
}
|
|
}
|
|
|
|
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
|
try {
|
|
auto stmt = CDClientDatabase::CreatePreppedStmt(
|
|
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
|
|
);
|
|
stmt.bind(1, "character create shirt");
|
|
stmt.bind(2, static_cast<int>(shirtColor));
|
|
stmt.bind(3, static_cast<int>(shirtStyle));
|
|
auto tableData = stmt.execQuery();
|
|
auto shirtLOT = tableData.getIntField("objectId", 4069);
|
|
tableData.finalize();
|
|
return shirtLOT;
|
|
} catch (const std::exception& ex) {
|
|
LOG("Could not look up shirt %i %i: %s", shirtColor, shirtStyle, ex.what());
|
|
// in case of no shirt found in CDServer, return problematic red vest.
|
|
return 4069;
|
|
}
|
|
}
|
|
|
|
uint32_t FindCharPantsID(uint32_t pantsColor) {
|
|
try {
|
|
auto stmt = CDClientDatabase::CreatePreppedStmt(
|
|
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
|
|
);
|
|
stmt.bind(1, "cc pants");
|
|
stmt.bind(2, static_cast<int>(pantsColor));
|
|
auto tableData = stmt.execQuery();
|
|
auto pantsLOT = tableData.getIntField("objectId", 2508);
|
|
tableData.finalize();
|
|
return pantsLOT;
|
|
} catch (const std::exception& ex) {
|
|
LOG("Could not look up pants %i: %s", pantsColor, ex.what());
|
|
// in case of no pants color found in CDServer, return red pants.
|
|
return 2508;
|
|
}
|
|
}
|
|
|
|
void UserManager::SaveAllActiveCharacters() {
|
|
for (auto user : m_Users) {
|
|
if (user.second) {
|
|
auto character = user.second->GetLastUsedChar();
|
|
if (character) character->SaveXMLToDatabase();
|
|
}
|
|
}
|
|
}
|