mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 17:28:20 +00:00
413 lines
16 KiB
C++
413 lines
16 KiB
C++
#include "LeaderboardManager.h"
|
|
|
|
#include <sstream>
|
|
#include <utility>
|
|
|
|
#include "Database.h"
|
|
#include "EntityManager.h"
|
|
#include "Character.h"
|
|
#include "Game.h"
|
|
#include "GameMessages.h"
|
|
#include "Logger.h"
|
|
#include "dConfig.h"
|
|
#include "CDClientManager.h"
|
|
#include "GeneralUtils.h"
|
|
#include "Entity.h"
|
|
#include "LDFFormat.h"
|
|
#include "DluAssert.h"
|
|
|
|
#include "CDActivitiesTable.h"
|
|
#include "Metrics.hpp"
|
|
|
|
namespace LeaderboardManager {
|
|
std::map<GameID, Leaderboard::Type> leaderboardCache;
|
|
}
|
|
|
|
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
|
|
this->gameID = gameID;
|
|
this->weekly = weekly;
|
|
this->infoType = infoType;
|
|
this->leaderboardType = leaderboardType;
|
|
this->relatedPlayer = relatedPlayer;
|
|
}
|
|
|
|
Leaderboard::~Leaderboard() {
|
|
Clear();
|
|
}
|
|
|
|
void Leaderboard::Clear() {
|
|
for (auto& entry : entries) for (auto ldfData : entry) delete ldfData;
|
|
}
|
|
|
|
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
|
|
leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
|
|
}
|
|
|
|
void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write(gameID);
|
|
bitStream.Write(infoType);
|
|
|
|
std::ostringstream leaderboard;
|
|
|
|
leaderboard << "ADO.Result=7:1"; // Unused in 1.10.64, but is in captures
|
|
leaderboard << "\nResult.Count=1:1"; // number of results, always 1
|
|
if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key". Live doesn't include this if there are no entries.
|
|
leaderboard << "\nResult[0].RowCount=1:" << entries.size();
|
|
|
|
int32_t rowNumber = 0;
|
|
for (auto& entry : entries) {
|
|
for (auto* data : entry) {
|
|
WriteLeaderboardRow(leaderboard, rowNumber, data);
|
|
}
|
|
rowNumber++;
|
|
}
|
|
|
|
// Serialize the thing to a BitStream
|
|
uint32_t leaderboardSize = leaderboard.tellp();
|
|
bitStream.Write<uint32_t>(leaderboardSize);
|
|
// Doing this all in 1 call so there is no possbility of a dangling pointer.
|
|
bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
|
|
if (leaderboardSize > 0) bitStream.Write<uint16_t>(0);
|
|
bitStream.Write0();
|
|
bitStream.Write0();
|
|
}
|
|
|
|
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
|
|
Clear();
|
|
if (rows->rowsCount() == 0) return;
|
|
|
|
this->entries.reserve(rows->rowsCount());
|
|
while (rows->next()) {
|
|
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
|
|
this->entries.push_back(std::vector<LDFBaseData*>());
|
|
auto& entry = this->entries.back();
|
|
entry.reserve(MAX_NUM_DATA_PER_ROW);
|
|
entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
|
|
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
|
|
entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
|
|
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
|
|
entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
|
|
switch (leaderboardType) {
|
|
case Type::ShootingGallery:
|
|
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
|
|
// Score:1
|
|
entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
|
|
// Streak:1
|
|
entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
|
|
// HitPercentage:3 between 0 and 1
|
|
break;
|
|
case Type::Racing:
|
|
entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
|
|
// BestLapTime:3
|
|
entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
|
|
// BestTime:3
|
|
entry.push_back(new LDFData<int32_t>(u"License", 1));
|
|
// License:1 - 1 if player has completed mission 637 and 0 otherwise
|
|
entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
|
|
// NumWins:1
|
|
break;
|
|
case Type::UnusedLeaderboard4:
|
|
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
|
|
// Points:1
|
|
break;
|
|
case Type::MonumentRace:
|
|
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
|
|
// Time:1(?)
|
|
break;
|
|
case Type::FootRace:
|
|
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
|
|
// Time:1
|
|
break;
|
|
case Type::Survival:
|
|
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
|
|
// Points:1
|
|
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
|
|
// Time:1
|
|
break;
|
|
case Type::SurvivalNS:
|
|
entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
|
|
// Wave:1
|
|
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
|
|
// Time:1
|
|
break;
|
|
case Type::Donations:
|
|
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
|
|
// Score:1
|
|
break;
|
|
case Type::None:
|
|
// This type is included here simply to resolve a compiler warning on mac about unused enum types
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
|
|
// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
|
|
switch (leaderboardType) {
|
|
case Type::Racing:
|
|
case Type::MonumentRace:
|
|
return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
|
|
case Type::Survival:
|
|
return Game::config->GetValue("classic_survival_scoring") == "1" ?
|
|
"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
|
|
"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
|
|
case Type::SurvivalNS:
|
|
return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
|
|
case Type::ShootingGallery:
|
|
case Type::FootRace:
|
|
case Type::UnusedLeaderboard4:
|
|
case Type::Donations:
|
|
case Type::None:
|
|
default:
|
|
return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
|
|
}
|
|
}
|
|
|
|
void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
|
|
resultStart++;
|
|
resultEnd++;
|
|
// We need everything except 1 column so i'm selecting * from leaderboard
|
|
const std::string queryBase =
|
|
R"QUERY(
|
|
WITH leaderboardsRanked AS (
|
|
SELECT leaderboard.*, charinfo.name,
|
|
RANK() OVER
|
|
(
|
|
ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
|
|
) AS ranking
|
|
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
|
|
WHERE game_id = ? %s
|
|
),
|
|
myStanding AS (
|
|
SELECT
|
|
ranking as myRank
|
|
FROM leaderboardsRanked
|
|
WHERE id = ?
|
|
),
|
|
lowestRanking AS (
|
|
SELECT MAX(ranking) AS lowestRank
|
|
FROM leaderboardsRanked
|
|
)
|
|
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
|
|
WHERE leaderboardsRanked.ranking
|
|
BETWEEN
|
|
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), CAST(lowestRanking.lowestRank AS SIGNED) - 9)
|
|
AND
|
|
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
|
|
ORDER BY ranking ASC;
|
|
)QUERY";
|
|
|
|
std::string friendsFilter =
|
|
R"QUERY(
|
|
AND (
|
|
character_id IN (
|
|
SELECT fr.requested_player FROM (
|
|
SELECT CASE
|
|
WHEN player_id = ? THEN friend_id
|
|
WHEN friend_id = ? THEN player_id
|
|
END AS requested_player
|
|
FROM friends
|
|
) AS fr
|
|
JOIN charinfo AS ci
|
|
ON ci.id = fr.requested_player
|
|
WHERE fr.requested_player IS NOT NULL
|
|
)
|
|
OR character_id = ?
|
|
)
|
|
)QUERY";
|
|
|
|
std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
|
|
|
|
std::string filter;
|
|
// Setup our filter based on the query type
|
|
if (this->infoType == InfoType::Friends) filter += friendsFilter;
|
|
if (this->weekly) filter += weeklyFilter;
|
|
const auto orderBase = GetOrdering(this->leaderboardType);
|
|
|
|
// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
|
|
std::string baseLookup;
|
|
if (this->infoType == InfoType::Top) {
|
|
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
|
|
baseLookup += orderBase.data();
|
|
} else {
|
|
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
|
|
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
|
|
}
|
|
baseLookup += " LIMIT 1";
|
|
LOG_DEBUG("query is %s", baseLookup.c_str());
|
|
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
|
|
baseQuery->setInt(1, this->gameID);
|
|
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
|
|
|
|
if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
|
|
|
|
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
|
|
|
|
// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
|
|
constexpr uint16_t STRING_LENGTH = 4096;
|
|
std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
|
|
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
|
|
DluAssert(res != -1);
|
|
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
|
|
LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
|
query->setInt(1, this->gameID);
|
|
if (this->infoType == InfoType::Friends) {
|
|
query->setInt(2, this->relatedPlayer);
|
|
query->setInt(3, this->relatedPlayer);
|
|
query->setInt(4, this->relatedPlayer);
|
|
query->setInt(5, relatedPlayerLeaderboardId);
|
|
} else {
|
|
query->setInt(2, relatedPlayerLeaderboardId);
|
|
}
|
|
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
|
|
QueryToLdf(result);
|
|
}
|
|
|
|
void Leaderboard::Send(const LWOOBJID targetID) const {
|
|
auto* player = Game::entityManager->GetEntity(relatedPlayer);
|
|
if (player != nullptr) {
|
|
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
|
|
}
|
|
}
|
|
|
|
std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
|
|
std::string insertStatement;
|
|
if (useUpdate) {
|
|
insertStatement =
|
|
R"QUERY(
|
|
UPDATE leaderboard
|
|
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
|
timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
|
|
)QUERY";
|
|
} else {
|
|
insertStatement =
|
|
R"QUERY(
|
|
INSERT leaderboard SET
|
|
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
|
character_id = ?, game_id = ?;
|
|
)QUERY";
|
|
}
|
|
|
|
constexpr uint16_t STRING_LENGTH = 400;
|
|
// Then fill in our score
|
|
char finishedQuery[STRING_LENGTH];
|
|
int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
|
|
DluAssert(res != -1);
|
|
return finishedQuery;
|
|
}
|
|
|
|
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
|
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
|
|
|
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
|
|
query->setInt(1, playerID);
|
|
query->setInt(2, activityId);
|
|
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
|
|
|
|
std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
|
|
Score newScore(primaryScore, secondaryScore, tertiaryScore);
|
|
if (myScoreResult->next()) {
|
|
Score oldScore;
|
|
bool lowerScoreBetter = false;
|
|
switch (leaderboardType) {
|
|
// Higher score better
|
|
case Leaderboard::Type::ShootingGallery: {
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
|
|
break;
|
|
}
|
|
case Leaderboard::Type::FootRace: {
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
break;
|
|
}
|
|
case Leaderboard::Type::Survival: {
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
break;
|
|
}
|
|
case Leaderboard::Type::SurvivalNS: {
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
break;
|
|
}
|
|
case Leaderboard::Type::UnusedLeaderboard4:
|
|
case Leaderboard::Type::Donations: {
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
|
|
break;
|
|
}
|
|
case Leaderboard::Type::Racing: {
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
|
|
// For wins we dont care about the score, just the time, so zero out the tertiary.
|
|
// Wins are updated later.
|
|
oldScore.SetTertiaryScore(0);
|
|
newScore.SetTertiaryScore(0);
|
|
lowerScoreBetter = true;
|
|
break;
|
|
}
|
|
case Leaderboard::Type::MonumentRace: {
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
lowerScoreBetter = true;
|
|
// Do score checking here
|
|
break;
|
|
}
|
|
case Leaderboard::Type::None:
|
|
default:
|
|
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
|
return;
|
|
}
|
|
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
|
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
|
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
|
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
|
|
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
|
|
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
|
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
|
|
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
|
|
newHighScore = newScoreFlipped > oldScoreFlipped;
|
|
}
|
|
if (newHighScore) {
|
|
saveQuery = FormatInsert(leaderboardType, newScore, true);
|
|
}
|
|
} else {
|
|
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
|
}
|
|
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
|
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
|
|
saveStatement->setInt(1, playerID);
|
|
saveStatement->setInt(2, activityId);
|
|
saveStatement->execute();
|
|
|
|
// track wins separately
|
|
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
|
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::Get()->CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
|
|
winUpdate->setInt(1, playerID);
|
|
winUpdate->setInt(2, activityId);
|
|
winUpdate->execute();
|
|
}
|
|
}
|
|
|
|
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
|
|
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
|
leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
|
|
leaderboard.Send(targetID);
|
|
}
|
|
|
|
Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
|
|
auto lookup = leaderboardCache.find(gameID);
|
|
if (lookup != leaderboardCache.end()) return lookup->second;
|
|
|
|
auto* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
|
|
std::vector<CDActivities> activities = activitiesTable->Query([gameID](const CDActivities& entry) {
|
|
return entry.ActivityID == gameID;
|
|
});
|
|
auto type = !activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
|
|
leaderboardCache.insert_or_assign(gameID, type);
|
|
return type;
|
|
}
|