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https://github.com/DarkflameUniverse/DarkflameServer.git
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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#include "MySQLDatabase.h"
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void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
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ExecuteInsert(
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"INSERT INTO `mail` "
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"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
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" VALUES (?,?,?,?,?,?,?,?,?,?,?,0)",
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mail.senderId,
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mail.senderUsername,
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mail.receiverId,
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mail.recipient,
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static_cast<uint32_t>(time(NULL)),
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mail.subject,
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mail.body,
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mail.itemID,
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mail.itemLOT,
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0,
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mail.itemCount);
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}
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std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
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auto res = ExecuteSelect(
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"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
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" FROM mail WHERE receiver_id=? limit ?;",
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characterId, numberOfMail);
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std::vector<IMail::MailInfo> toReturn;
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toReturn.reserve(res->rowsCount());
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while (res->next()) {
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IMail::MailInfo mail;
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mail.id = res->getUInt64("id");
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mail.subject = res->getString("subject").c_str();
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mail.body = res->getString("body").c_str();
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mail.senderUsername = res->getString("sender_name").c_str();
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mail.itemID = res->getUInt("attachment_id");
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mail.itemLOT = res->getInt("attachment_lot");
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mail.itemSubkey = res->getInt("attachment_subkey");
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mail.itemCount = res->getInt("attachment_count");
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mail.timeSent = res->getUInt64("time_sent");
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mail.wasRead = res->getBoolean("was_read");
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toReturn.push_back(std::move(mail));
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}
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return toReturn;
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}
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std::optional<IMail::MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
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auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
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if (!res->next()) {
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return std::nullopt;
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}
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IMail::MailInfo toReturn;
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toReturn.itemLOT = res->getInt("attachment_lot");
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toReturn.itemCount = res->getInt("attachment_count");
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return toReturn;
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}
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uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
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auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
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if (!res->next()) {
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return 0;
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}
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return res->getInt("number_unread");
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}
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void MySQLDatabase::MarkMailRead(const uint64_t mailId) {
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ExecuteUpdate("UPDATE mail SET was_read=1 WHERE id=? LIMIT 1;", mailId);
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}
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void MySQLDatabase::ClaimMailItem(const uint64_t mailId) {
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ExecuteUpdate("UPDATE mail SET attachment_lot=0 WHERE id=? LIMIT 1;", mailId);
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}
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void MySQLDatabase::DeleteMail(const uint64_t mailId) {
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ExecuteDelete("DELETE FROM mail WHERE id=? LIMIT 1;", mailId);
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}
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