DarkflameServer/dGame/dBehaviors/AreaOfEffectBehavior.h
Mick Vermeulen 833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00

32 lines
613 B
C++

#pragma once
#include "Behavior.h"
class AreaOfEffectBehavior final : public Behavior
{
public:
Behavior* m_action;
uint32_t m_maxTargets;
float m_radius;
int32_t m_ignoreFaction;
int32_t m_includeFaction;
int32_t m_TargetSelf;
/*
* Inherited
*/
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};