mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-09-20 01:21:32 +00:00
291 lines
9.6 KiB
C++
291 lines
9.6 KiB
C++
#include "PropertyEntranceComponent.h"
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#include <CDPropertyEntranceComponentTable.h>
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#include "Character.h"
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#include "Database.h"
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#include "GameMessages.h"
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#include "PropertyManagementComponent.h"
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#include "PropertyData.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "CharacterComponent.h"
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#include "UserManager.h"
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#include "Logger.h"
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#include "Amf3.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "User.h"
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PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent), m_UserRequestedCloneMap() {
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auto table = CDClientManager::Instance().GetTable<CDPropertyEntranceComponentTable>();
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const auto& entry = table->GetByID(componentID);
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this->m_MapID = entry.mapID;
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this->m_PropertyName = entry.propertyName;
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}
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void PropertyEntranceComponent::OnUse(Entity* entity) {
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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auto* rocket = entity->GetComponent<CharacterComponent>()->RocketEquip(entity);
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if (!rocket) return;
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress());
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AMFArrayValue args;
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args.Insert("state", "property_menu");
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
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}
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void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr) {
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LWOCLONEID cloneId = 0;
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if (index == -1 && !returnToZone) {
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cloneId = entity->GetCharacter()->GetPropertyCloneID();
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} else if (index == -1 && returnToZone) {
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cloneId = 0;
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} else if (index >= 0) {
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// Increment index once here because the first index of other player properties is 2 in the propertyQueries cache.
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index++;
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const auto& item = m_UserRequestedCloneMap.find(entity->GetObjectID());
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if (item == m_UserRequestedCloneMap.end()) return;
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if (index >= m_UserRequestedCloneMap[entity->GetObjectID()].size()) return;
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cloneId = m_UserRequestedCloneMap[entity->GetObjectID()][index];
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}
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auto* launcher = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
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if (launcher == nullptr) {
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return;
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}
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launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
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launcher->Launch(entity, launcher->GetTargetZone(), cloneId);
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}
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void PropertyEntranceComponent::PopulateUserFriendMap(uint32_t user) {
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this->m_UserFriendMap[user] = {};
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auto friendQuery = Database::CreatePreppedStmt("SELECT * FROM friends WHERE friend_id = ? OR player_id = ?;");
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friendQuery->setUInt(1, user);
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friendQuery->setUInt(2, user);
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auto friendRes = friendQuery->executeQuery();
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while (friendRes->next()) {
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auto friendId = friendRes->getUInt(2);
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auto playerId = friendRes->getUInt(1);
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auto bestFriend = friendRes->getUInt(3) == 3;
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if (friendId == user) {
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this->m_UserFriendMap[user][playerId] = bestFriend;
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} else {
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this->m_UserFriendMap[user][friendId] = bestFriend;
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}
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}
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delete friendRes;
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friendRes = nullptr;
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delete friendQuery;
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friendQuery = nullptr;
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}
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std::vector<uint32_t> PropertyEntranceComponent::GetPropertyIDsBasedOnParams(const std::string& searchText, uint32_t sortMethod, Entity* requestor) {
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std::string query = "SELECT id, owner_id, last_updated, reputation FROM properties WHERE zone_id = ? AND (description LIKE ? OR name LIKE ? OR name LIKE ?) AND privacy_option >= ? ";
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if (sortMethod == SORT_TYPE_RECENT) {
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query += "ORDER BY last_updated DESC;";
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} else if (sortMethod == SORT_TYPE_REPUTATION) {
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query += "ORDER BY reputation DESC, last_updated DESC;";
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} else {
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query += "ORDER BY last_updated DESC;";
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}
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auto propertyLookup = Database::CreatePreppedStmt(query);
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const auto searchString = "%" + searchText + "%";
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propertyLookup->setUInt(1, this->m_MapID);
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propertyLookup->setString(2, searchString.c_str());
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propertyLookup->setString(3, searchString.c_str());
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propertyLookup->setString(4, searchString.c_str());
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propertyLookup->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? (uint32_t)PropertyPrivacyOption::Friends : (uint32_t)PropertyPrivacyOption::Public);
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auto propertyIdRes = propertyLookup->executeQuery();
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std::vector<uint32_t> propertyIds{};
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while (propertyIdRes->next()) {
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if (sortMethod == SORT_TYPE_FRIENDS || sortMethod == SORT_TYPE_FEATURED) {
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if (m_UserFriendMap[(uint32_t)requestor->GetObjectID()].find(propertyIdRes->getUInt(2)) == m_UserFriendMap[(uint32_t)requestor->GetObjectID()].end()) {
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continue;
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}
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}
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propertyIds.push_back(propertyIdRes->getUInt(1));
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}
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delete propertyIdRes;
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propertyIdRes = nullptr;
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delete propertyLookup;
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propertyLookup = nullptr;
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return propertyIds;
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}
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void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr) {
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std::vector<PropertyData> entries{};
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if (m_UserFriendMap.find((uint32_t)entity->GetObjectID()) == m_UserFriendMap.end()) {
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this->PopulateUserFriendMap((uint32_t)entity->GetObjectID());
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}
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auto character = entity->GetCharacter();
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if (!character) return;
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auto playerEntry = this->GetPropertyData(character->GetPropertyCloneID());
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if (playerEntry.CloneID == 0) {
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playerEntry.CloneID = character->GetPropertyCloneID();
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playerEntry.PrimaryData.Name = character->GetName();
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playerEntry.PersonalData.IsFriend = true;
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playerEntry.PersonalData.IsBestFriend = true;
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} else {
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playerEntry.PersonalData = this->GetPropertyPersonalData(playerEntry, entity, true);
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}
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entries.push_back(playerEntry);
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auto propertyIds = this->GetPropertyIDsBasedOnParams(filterText, sortMethod, entity);
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std::vector<uint32_t> propertyIdsSlice(propertyIds.begin() + startIndex, propertyIds.begin() + std::min(startIndex + numResults, (int32_t)propertyIds.size()));
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for (const auto& id : propertyIdsSlice) {
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auto prop = this->GetPropertyData(id);
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if (prop.CloneID != 0) {
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prop.PersonalData = this->GetPropertyPersonalData(prop, entity, true);
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entries.push_back(prop);
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}
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}
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this->m_UserRequestedCloneMap[entity->GetObjectID()] = propertyIdsSlice;
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GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, propertyIds.size() > propertyIdsSlice.size() + startIndex, character->GetPropertyCloneID(), false, true, entries, sysAddr);
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}
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PropertyData PropertyEntranceComponent::GetPropertyData(uint32_t propertyID) {
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if (m_PropertyDataCache.find(propertyID) != m_PropertyDataCache.end()) {
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return m_PropertyDataCache[propertyID];
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}
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auto propQuery = Database::CreatePreppedStmt("SELECT * FROM properties WHERE id = ?;");
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propQuery->setUInt64(1, propertyID);
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auto result = propQuery->executeQuery();
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if (!result->next()) {
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delete result;
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result = nullptr;
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delete propQuery;
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propQuery = nullptr;
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return PropertyData{};
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}
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PropertyData entry{};
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entry.CloneID = result->getUInt64(4);
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auto charQuery = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
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charQuery->setUInt64(1, entry.CloneID);
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auto charResult = charQuery->executeQuery();
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if (charResult->next()) {
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entry.PrimaryData.OwnerName = std::string(charResult->getString(1).c_str());
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}
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delete charResult;
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charResult = nullptr;
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delete charQuery;
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charQuery = nullptr;
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entry.PrimaryData.OwnerID = result->getInt(2);
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entry.PrimaryData.IsModeratorApproved = result->getBoolean(10);
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entry.PrimaryData.Name = std::string(result->getString(5).c_str());
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entry.PrimaryData.Description = std::string(result->getString(6).c_str());
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entry.PrimaryData.Reputation = result->getUInt(14);
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entry.MetaData.AccessType = result->getInt(9);
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entry.MetaData.DateLastPublished = result->getInt64(11);
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entry.MetaData.PerformanceCost = result->getFloat(16);
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delete result;
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result = nullptr;
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delete propQuery;
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propQuery = nullptr;
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this->m_PropertyDataCache[entry.CloneID] = entry;
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return entry;
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}
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PropertyPersonalData PropertyEntranceComponent::GetPropertyPersonalData(PropertyData& propertyData, Entity* queryingUser, bool updatePropertyDataStructure) {
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PropertyPersonalData personalData{};
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personalData.IsFriend = m_UserFriendMap[(uint32_t)queryingUser->GetObjectID()].find(propertyData.PrimaryData.OwnerID) != m_UserFriendMap[(uint32_t)queryingUser->GetObjectID()].end();
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if (personalData.IsFriend) {
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personalData.IsBestFriend = m_UserFriendMap[(uint32_t)queryingUser->GetObjectID()][propertyData.PrimaryData.OwnerID];
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}
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personalData.IsModeratorApproved = propertyData.PrimaryData.IsModeratorApproved;
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if (!personalData.IsModeratorApproved && queryingUser->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR && updatePropertyDataStructure) {
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propertyData.PrimaryData.Name = "[AWAITING APPROVAL]";
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propertyData.PrimaryData.Description = "[AWAITING APPROVAL]";
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propertyData.PrimaryData.IsModeratorApproved = true;
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propertyData.PersonalData.IsModeratorApproved = true;
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}
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auto* user = UserManager::Instance()->GetUser(queryingUser->GetSystemAddress());
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auto isAltQuery = Database::CreatePreppedStmt("SELECT id, prop_clone_id FROM charinfo where account_id = ?;");
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isAltQuery->setInt(1, user->GetAccountID());
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auto isAltQueryResults = isAltQuery->executeQuery();
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bool ownerIsOurAccount = false;
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while (isAltQueryResults->next()) {
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if (queryingUser->GetCharacter()->GetPropertyCloneID() == isAltQueryResults->getInt(2)) {
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if (isAltQueryResults->getInt(1) == propertyData.PrimaryData.OwnerID) {
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personalData.IsOwned = true;
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}
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ownerIsOurAccount = true;
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}
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}
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personalData.IsAlt = ownerIsOurAccount && !personalData.IsOwned;
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delete isAltQueryResults;
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isAltQueryResults = nullptr;
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return personalData;
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}
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