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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
0545adfac3
Have fun!
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
#include "PetFromObjectServer.h"
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#include "PetComponent.h"
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void PetFromObjectServer::OnStartup(Entity *self) {
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self->SetNetworkVar(u"pettamer", std::to_string(self->GetVar<LWOOBJID>(u"tamer")));
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self->AddTimer("killSelf", 45.0f);
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}
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void PetFromObjectServer::OnTimerDone(Entity *self, std::string timerName) {
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if (timerName == "killSelf") {
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const auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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self->Smash(self->GetObjectID(), SILENT);
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}
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}
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void PetFromObjectServer::OnNotifyPetTamingMinigame(Entity *self, Entity *tamer, eNotifyType type) {
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switch (type) {
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case NOTIFY_TYPE_BEGIN:
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self->CancelAllTimers();
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break;
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case NOTIFY_TYPE_QUIT:
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case NOTIFY_TYPE_FAILED:
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self->Smash(self->GetObjectID(), SILENT);
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break;
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case NOTIFY_TYPE_SUCCESS:
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// TODO: Remove from groups?
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UpdateSuccessPicking", 0,
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0, tamer->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
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default:
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break;
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}
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}
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