DarkflameServer/dScripts/ai/ACT
David Markowitz 891648288a Organize Entity header
Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
2023-06-16 01:56:02 -07:00
..
FootRace Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ActMine.cpp Rename RebuildComponent to QuickbuildComponent 2023-06-09 17:12:57 -05:00
ActMine.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ActPlayerDeathTrigger.cpp Organize Entity header 2023-06-16 01:56:02 -07:00
ActPlayerDeathTrigger.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ActVehicleDeathTrigger.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
ActVehicleDeathTrigger.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00