Files
DarkflameServer/tests/dGameTests/CMakeLists.txt
Aaron Kimbrell 7f96a0a406 test(mail): pin mail packet and mailbox message bytes
The empty and one-entry mail list, the notification layout and the mailbox's
pushGameState/ToggleMail/OpenMail/CloseMail messages, checked against the
client's layout and live captures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:34:40 -05:00

68 lines
2.3 KiB
CMake

set(DGAMETEST_SOURCES
"GameDependencies.cpp"
"GuildManagerTests.cpp"
"LUBitStreamTests.cpp"
"MailIdPinTests.cpp"
"MailPacketTests.cpp"
"EconomyLedgerTests.cpp"
"PlayerReportsLimitTests.cpp"
"SlashCommandPermissionTests.cpp"
"StaleSaveGuardTests.cpp"
"ContrabandTests.cpp"
"KnockbackTests.cpp"
"CollisionFilterTests.cpp"
"MovementBlockerTests.cpp"
"ItemSetPassiveAbilityTests.cpp"
"PowerUpStatisticTests.cpp"
"PlayerStatisticTests.cpp"
"BrickByBrickTests.cpp"
"PropertyBuildersTests.cpp"
"ModularBuildTableTests.cpp"
"ModularBuildIdMigrationTests.cpp"
"UgcManifestTests.cpp"
"SceneGhostingTests.cpp"
"HolidayEventsTests.cpp"
"SetCurrencySourceTests.cpp"
"LootDropPositionTests.cpp"
"LootActivityCoinsTests.cpp"
"PreconditionItemCostTests.cpp"
"SpiderQueenTests.cpp"
"TacArcTests.cpp"
"CDFdbTests.cpp"
"CDClientReloadTests.cpp"
"CDFdbBenchmark.cpp"
)
add_subdirectory(dComponentsTests)
list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
add_subdirectory(dGameMessagesTests)
list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
add_subdirectory(dNetTests)
list(APPEND DGAMETEST_SOURCES ${DNET_TESTS})
file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# Add the executable. Remember to add all tests above this!
add_executable(dGameTests ${DGAMETEST_SOURCES})
target_include_directories(dGameTests PRIVATE "." "${PROJECT_SOURCE_DIR}/dChatServer" "${PROJECT_SOURCE_DIR}/dScripts")
# Tests against the live CDClient look for it in the source tree's build folder
target_compile_definitions(dGameTests PRIVATE PROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
if(APPLE)
add_custom_target(dGameTestsLink
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
add_dependencies(dGameTests dGameTestsLink)
endif()
# Local capture fixtures (tests/fixtures-local, never committed) are found from the source folder
target_compile_definitions(dGameTests PRIVATE DLU_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
target_link_libraries(dGameTests ${COMMON_LIBRARIES} sqlite3 GTest::gtest_main
dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dChatServer dNavigation bcrypt MD5)
# Discover the tests
gtest_discover_tests(dGameTests)