DarkflameServer/dScripts/ai/RACING/OBJECTS/RaceImagineCrateServer.cpp
jadebenn ef6f2f133e
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

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Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00

57 lines
1.6 KiB
C++

#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
#include "RaceImagineCrateServer.h"
#include "eRacingTaskParam.h"
#include "MissionComponent.h"
#include "SkillComponent.h"
#include "eMissionTaskType.h"
void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer) {
if (self->GetVar<bool>(u"bIsDead")) {
return;
}
self->SetVar<bool>(u"bIsDead", true);
if (killer == nullptr) {
return;
}
auto* skillComponent = killer->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;
}
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetImagination(60);
Game::entityManager->SerializeEntity(killer);
}
// Find possessor of race car to progress missions and update stats.
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto* missionComponent = possessor->GetComponent<MissionComponent>();
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingImaginationCratesSmashed);
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
}
// Progress racing smashable missions
if (missionComponent == nullptr) return;
missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::SMASHABLES));
}
}
}