mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
15954413ae
* rename rebuild to quickbuild * fix includes
25 lines
740 B
C++
25 lines
740 B
C++
#include "GfApeSmashingQB.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "RenderComponent.h"
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void GfApeSmashingQB::OnStartup(Entity* self) {
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self->SetNetworkVar<LWOOBJID>(u"lootTagOwner", self->GetVar<LWOOBJID>(u"lootTagOwner"));
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}
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void GfApeSmashingQB::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "anchorBreakTime") {
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self->Smash();
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}
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}
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void GfApeSmashingQB::OnQuickBuildComplete(Entity* self, Entity* target) {
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auto* ape = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
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if (ape != nullptr) {
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ape->OnFireEventServerSide(target, "rebuildDone");
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RenderComponent::PlayAnimation(self, u"smash", 1.7f);
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self->AddTimer("anchorBreakTime", 1.0f);
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}
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}
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