DarkflameServer/dScripts/02_server/Enemy/AM/AmSkeletonEngineer.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

25 lines
726 B
C++

#include "AmSkeletonEngineer.h"
#include "DestroyableComponent.h"
#include "SkillComponent.h"
void AmSkeletonEngineer::OnHit(Entity* self, Entity* attacker) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (destroyableComponent == nullptr || skillComponent == nullptr) {
return;
}
if (destroyableComponent->GetHealth() < 12 && !self->GetVar<bool>(u"injured")) {
self->SetVar(u"injured", true);
skillComponent->CalculateBehavior(953, 19864, self->GetObjectID(), true);
const auto attackerID = attacker->GetObjectID();
self->AddCallbackTimer(4.5f, [this, self, attackerID]() {
self->Smash(attackerID);
});
}
}