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remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database
112 lines
7.4 KiB
C++
112 lines
7.4 KiB
C++
#ifndef TESTSQLDATABASE_H
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#define TESTSQLDATABASE_H
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#include "GameDatabase.h"
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class TestSQLDatabase : public GameDatabase {
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void Connect() override;
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void Destroy(std::string source = "") override;
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void Commit() override;
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bool GetAutoCommit() override;
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void SetAutoCommit(bool value) override;
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void ExecuteCustomQuery(const std::string_view query) override;
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// Overloaded queries
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std::optional<IServers::MasterInfo> GetMasterInfo() override;
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std::vector<std::string> GetApprovedCharacterNames() override;
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std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
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std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
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void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
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void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
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void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
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void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
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void DeleteUgcModelData(const LWOOBJID& modelId) override;
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void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
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std::vector<IUgc::Model> GetAllUgcModels() override;
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void CreateMigrationHistoryTable() override;
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bool IsMigrationRun(const std::string_view str) override;
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void InsertMigration(const std::string_view str) override;
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std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
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std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
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std::string GetCharacterXml(const LWOOBJID accountId) override;
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void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
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std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
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void InsertNewCharacter(const ICharInfo::Info info) override;
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void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
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std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
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void DeleteCharacter(const LWOOBJID characterId) override;
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void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
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void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
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void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
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void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
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std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
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std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
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void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
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void UpdatePropertyDetails(const IProperty::Info& info) override;
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void UpdateLastSave(const IProperty::Info& info) override;
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void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
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void InsertNewMail(const MailInfo& mail) override;
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void InsertNewUgcModel(
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std::stringstream& sd0Data,
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const uint32_t blueprintId,
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const uint32_t accountId,
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const LWOOBJID characterId) override;
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std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
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std::optional<MailInfo> GetMail(const uint64_t mailId) override;
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uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
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void MarkMailRead(const uint64_t mailId) override;
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void DeleteMail(const uint64_t mailId) override;
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void ClaimMailItem(const uint64_t mailId) override;
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void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
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void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
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void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
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void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
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void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
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void SetMasterInfo(const IServers::MasterInfo& info) override;
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std::optional<uint32_t> GetCurrentPersistentId() override;
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void InsertDefaultPersistentId() override;
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void UpdatePersistentId(const uint32_t id) override;
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std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
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std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
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std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
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void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
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void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
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std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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void AddBehavior(const IBehaviors::Info& info) override;
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std::string GetBehavior(const LWOOBJID behaviorId) override;
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void RemoveBehavior(const LWOOBJID behaviorId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
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std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
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void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
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void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
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std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override { return {}; };
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void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override {};
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void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override {};
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override {};
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void DeleteUgcBuild(const LWOOBJID bigId) override {};
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uint32_t GetAccountCount() override { return 0; };
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bool IsNameInUse(const std::string_view name) override { return false; };
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IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
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};
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#endif //!TESTSQLDATABASE_H
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