mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-04-27 17:16:31 +00:00

* add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
29 lines
628 B
C++
29 lines
628 B
C++
/*
|
|
* Darkflame Universe
|
|
* Copyright 2018
|
|
*/
|
|
|
|
#ifndef GAMEMESSAGEHANDLER_H
|
|
#define GAMEMESSAGEHANDLER_H
|
|
|
|
#include "RakNetTypes.h"
|
|
#include "dCommonVars.h"
|
|
#include <iostream>
|
|
#include <sstream>
|
|
#include <iomanip>
|
|
#include <unordered_map>
|
|
#include "BitStream.h"
|
|
#include "Entity.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "GameMessages.h"
|
|
#include "CDClientDatabase.h"
|
|
#include "eGameMessageType.h"
|
|
|
|
namespace GameMessageHandler {
|
|
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
|
|
};
|
|
|
|
#endif // GAMEMESSAGEHANDLER_H
|