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LU Toolbox's Combine Transparent is off by default, so each transparent brick is its own object and shape (the client can sort them). combine_transparent=1 joins them as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
580 lines
27 KiB
C++
580 lines
27 KiB
C++
#include <gtest/gtest.h>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <glm/gtc/matrix_transform.hpp>
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#include "Game.h"
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#include "NifFile.h"
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#include "UgcBricks.h"
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#include "UgcFormats.h"
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#include "UgcModel.h"
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#include "UgcJobs.h"
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#include "UgcModular.h"
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#include "UgcPalette.h"
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#include "UgcRender.h"
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#include "UgcStorage.h"
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#include "UgcThrottle.h"
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#include "ZCompression.h"
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class Logger;
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class dConfig;
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namespace Game {
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Logger* logger = nullptr;
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dConfig* config = nullptr;
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}
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namespace {
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// A closed box as an LDD .g file: 8 corners, 12 triangles
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std::string BoxGeometry(glm::vec3 min, glm::vec3 max) {
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std::vector<float> positions, normals;
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for (int i = 0; i < 8; i++) {
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const glm::vec3 p((i & 1) ? max.x : min.x, (i & 2) ? max.y : min.y, (i & 4) ? max.z : min.z);
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const auto n = glm::normalize(p - (min + max) * 0.5f);
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positions.insert(positions.end(), { p.x, p.y, p.z });
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normals.insert(normals.end(), { n.x, n.y, n.z });
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}
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const std::vector<uint32_t> indices = { 0, 2, 1, 1, 2, 3, 4, 5, 6, 5, 7, 6, 0, 1, 4, 1, 5, 4, 2, 6, 3, 3, 6, 7, 0, 4, 2, 2, 4, 6, 1, 3, 5, 3, 7, 5 };
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std::string out;
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const int32_t header[4] = { 0x42473031, 8, static_cast<int32_t>(indices.size()), 0 };
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out.append(reinterpret_cast<const char*>(header), sizeof(header));
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out.append(reinterpret_cast<const char*>(positions.data()), positions.size() * 4);
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out.append(reinterpret_cast<const char*>(normals.data()), normals.size() * 4);
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out.append(reinterpret_cast<const char*>(indices.data()), indices.size() * 4);
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return out;
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}
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std::filesystem::path TempFolder(const std::string& name) {
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auto path = std::filesystem::temp_directory_path() / ("dlu_ugc_test_" + name + "_" + std::to_string(::testing::UnitTest::GetInstance()->random_seed()));
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std::filesystem::remove_all(path);
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std::filesystem::create_directories(path);
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return path;
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}
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// A res folder with brick 3001 (a 1x1x1 box) and brick 3002 (a big box)
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std::filesystem::path MakeRes() {
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const auto res = TempFolder("res");
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std::filesystem::create_directories(res / "brickprimitives" / "lod0");
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std::ofstream(res / "brickprimitives" / "lod0" / "3001.g", std::ios::binary) << BoxGeometry(glm::vec3(0.0f), glm::vec3(1.0f));
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std::ofstream(res / "brickprimitives" / "lod0" / "3002.g", std::ios::binary) << BoxGeometry(glm::vec3(-4.0f), glm::vec3(4.0f));
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return res;
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}
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const char* LXFML5 = R"(<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<LXFML versionMajor="5" versionMinor="0"><Bricks>
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<Brick refID="0" designID="3001"><Part refID="0" designID="3001" materials="21,0"><Bone refID="0" transformation="1,0,0,0,1,0,0,0,1,10,0,0"/></Part></Brick>
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<Brick refID="1" designID="3001"><Part refID="1" designID="3001" materials="40"><Bone refID="1" transformation="1,0,0,0,1,0,0,0,1,0,5,0"/></Part></Brick>
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<Brick refID="2" designID="9999"><Part refID="2" designID="9999" materials="1"><Bone refID="2" transformation="1,0,0,0,1,0,0,0,1,0,0,0"/></Part></Brick>
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</Bricks></LXFML>)";
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}
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TEST(UgcCompression, GzipRoundTrip) {
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const std::string data(10000, 'x');
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const auto gz = ZCompression::Gzip(data);
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ASSERT_GE(gz.size(), 2u);
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EXPECT_EQ(static_cast<uint8_t>(gz[0]), 0x1f);
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EXPECT_EQ(static_cast<uint8_t>(gz[1]), 0x8b);
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EXPECT_EQ(ZCompression::Gunzip(gz), data);
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EXPECT_FALSE(ZCompression::Gunzip("not gzip"));
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}
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TEST(UgcBricks, ParsesGeometryAndRejectsBadData) {
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const auto geometry = UgcBricks::ParseGeometry(BoxGeometry(glm::vec3(0.0f), glm::vec3(1.0f)));
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ASSERT_TRUE(geometry);
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EXPECT_EQ(geometry->positions.size(), 24u);
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EXPECT_EQ(geometry->indices.size(), 36u);
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EXPECT_FALSE(UgcBricks::ParseGeometry("10GB"));
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auto broken = BoxGeometry(glm::vec3(0.0f), glm::vec3(1.0f));
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broken.resize(broken.size() - 4);
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EXPECT_FALSE(UgcBricks::ParseGeometry(broken));
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}
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TEST(UgcBricks, ParsesMaterials) {
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const auto materials = UgcBricks::ParseMaterials(R"(<Materials><Material MatID="21" Red="222" Green="0" Blue="13" Alpha="255"/><Material MatID="40" Red="238" Green="238" Blue="238" Alpha="150"/></Materials>)");
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ASSERT_EQ(materials.size(), 2u);
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EXPECT_EQ(materials.at(21).r, 222);
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EXPECT_FALSE(materials.at(21).Transparent());
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EXPECT_TRUE(materials.at(40).Transparent());
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}
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TEST(UgcBricks, ReadsStoredZipEntries) {
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// A zip with one stored file, "Materials.xml"
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const std::string name = "Materials.xml", content = "<Materials/>";
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std::string zip;
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const auto u16 = [&zip](uint16_t v) { zip.append(reinterpret_cast<const char*>(&v), 2); };
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const auto u32 = [&zip](uint32_t v) { zip.append(reinterpret_cast<const char*>(&v), 4); };
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u32(0x04034b50); u16(20); u16(0); u16(0); u16(0); u16(0); u32(0); u32(content.size()); u32(content.size()); u16(name.size()); u16(0);
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zip += name + content;
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const auto central = static_cast<uint32_t>(zip.size());
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u32(0x02014b50); u16(20); u16(20); u16(0); u16(0); u16(0); u16(0); u32(0); u32(content.size()); u32(content.size()); u16(name.size());
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u16(0); u16(0); u16(0); u16(0); u32(0); u32(0);
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zip += name;
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const auto centralSize = static_cast<uint32_t>(zip.size()) - central;
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u32(0x06054b50); u16(0); u16(0); u16(1); u16(1); u32(centralSize); u32(central); u16(0);
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EXPECT_EQ(UgcBricks::ReadZipEntry(zip, "materials.XML"), content);
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EXPECT_FALSE(UgcBricks::ReadZipEntry(zip, "Other.xml"));
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}
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TEST(UgcModel, ParsesLxfml5And4) {
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std::string error;
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const auto parts = UgcModel::ParseLxfml(LXFML5, error);
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ASSERT_EQ(parts.size(), 3u);
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EXPECT_EQ(parts[0].designId, 3001u);
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EXPECT_EQ(parts[0].materials, (std::vector<uint32_t>{ 21, 21 })); // 0: the part's first material
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EXPECT_FLOAT_EQ(parts[0].transform[3].x, 10.0f);
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const auto v4 = UgcModel::ParseLxfml(R"(<LXFML versionMajor="4"><Scene><Model><Group ax="0" ay="1" az="0" angle="90" tx="1" ty="0" tz="0">
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<Part designID="3001" materialID="21" ax="0" ay="1" az="0" angle="0" tx="0" ty="2" tz="0"/></Group></Model></Scene></LXFML>)", error);
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ASSERT_EQ(v4.size(), 1u);
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const auto origin = v4[0].transform * glm::vec4(0, 0, 0, 1);
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EXPECT_NEAR(origin.x, 1.0f, 1e-5f);
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EXPECT_NEAR(origin.y, 2.0f, 1e-5f);
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EXPECT_TRUE(UgcModel::ParseLxfml("<nope", error).empty());
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EXPECT_FALSE(error.empty());
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}
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TEST(UgcModel, BuildsOpaqueAndTransparentMeshes) {
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UgcBricks::BrickLibrary library(MakeRes(), 0);
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library.SetMaterials({ { 21, { 222, 0, 13, 255 } }, { 40, { 238, 238, 238, 150 } } });
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std::string error;
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UgcModel::BuildOptions options;
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options.palette = UgcModel::ePalette::BRICKDB;
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options.colorVariation = 0.0f;
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const auto model = UgcModel::Build(UgcModel::ParseLxfml(LXFML5, error), library, options);
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EXPECT_EQ(model.bricks, 2u);
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EXPECT_EQ(model.missingDesigns, std::vector<uint32_t>{ 9999 });
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EXPECT_EQ(model.opaque.TriangleCount(), 12u);
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EXPECT_EQ(model.transparent.TriangleCount(), 12u);
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EXPECT_NEAR(model.opaque.colors[0].r, 222.0f / 255.0f, 1e-5f);
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EXPECT_NEAR(model.transparent.colors[0].a, 150.0f / 255.0f, 1e-5f);
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EXPECT_NEAR(model.opaque.positions[0].x, 10.0f, 1e-5f);
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}
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TEST(UgcModel, SplitsBigMeshes) {
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UgcModel::Mesh mesh;
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for (uint32_t i = 0; i < 30; i++) {
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mesh.positions.push_back(glm::vec3(static_cast<float>(i)));
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mesh.normals.push_back(glm::vec3(0, 1, 0));
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mesh.colors.push_back(glm::vec4(1.0f));
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}
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for (uint32_t i = 0; i + 2 < 30; i += 3) mesh.indices.insert(mesh.indices.end(), { i, i + 1, i + 2 });
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const auto pieces = UgcModel::Split(mesh, 9, 100);
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ASSERT_EQ(pieces.size(), 4u); // 10 triangles, 3 fit per piece
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size_t triangles = 0;
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for (const auto& piece : pieces) {
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EXPECT_LE(piece.positions.size(), 9u);
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triangles += piece.TriangleCount();
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}
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EXPECT_EQ(triangles, 10u);
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}
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TEST(UgcRender, RemovesWhatIsInsideAndDrawsIcons) {
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UgcBricks::BrickLibrary library(MakeRes(), 0);
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library.SetMaterials({ { 21, { 222, 0, 13, 255 } } });
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std::string error;
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// A small box inside the big one: its faces can't be seen
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const auto parts = UgcModel::ParseLxfml(R"(<LXFML versionMajor="5"><Bricks>
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<Brick><Part designID="3002" materials="21"><Bone transformation="1,0,0,0,1,0,0,0,1,0,0,0"/></Part></Brick>
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<Brick><Part designID="3001" materials="21"><Bone transformation="1,0,0,0,1,0,0,0,1,0,0,0"/></Part></Brick>
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</Bricks></LXFML>)", error);
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auto model = UgcModel::Build(parts, library);
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ASSERT_EQ(model.opaque.TriangleCount(), 24u);
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const auto result = UgcRender::Optimize(model, UgcRender::OptimizeOptions{ 256, true });
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EXPECT_EQ(result.trianglesRemoved, 12u);
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EXPECT_EQ(model.opaque.TriangleCount(), 12u);
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EXPECT_EQ(model.opaque.positions.size(), 8u);
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const auto icon = UgcRender::RenderIcon(model, UgcRender::IconOptions{ 32, 2 });
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ASSERT_EQ(icon.rgba.size(), 32u * 32u * 4u);
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EXPECT_EQ(icon.rgba[3], 0); // a corner is background
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EXPECT_EQ(icon.rgba[(16 * 32 + 16) * 4 + 3], 255); // the middle is the box
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EXPECT_GT(icon.rgba[(16 * 32 + 16) * 4], icon.rgba[(16 * 32 + 16) * 4 + 1]); // red
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EXPECT_EQ(UgcRender::SphereDirections().size(), 42u);
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}
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TEST(UgcFormats, NifReadsBack) {
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UgcModel::Mesh opaque, transparent;
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opaque.positions = { { 0, 0, 0 }, { 1, 0, 0 }, { 0, 1, 0 } };
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opaque.normals = { { 0, 0, 1 }, { 0, 0, 1 }, { 0, 0, 1 } };
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opaque.colors = { { 1, 0, 0, 1 }, { 1, 0, 0, 1 }, { 1, 0, 0, 1 } };
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opaque.indices = { 0, 1, 2 };
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transparent = opaque;
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for (auto& color : transparent.colors) color.a = 0.5f;
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const auto nif = UgcFormats::WriteNif("SceneNode_Model", { { "S01_Opaque_Model", &opaque, false }, { "S01_Alpha_Model", &transparent, true } });
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ASSERT_TRUE(nif.starts_with("Gamebryo File Format, Version 20.3.0.9\n"));
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std::string error;
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const auto model = NifFile::Parse(nif, 0, error);
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ASSERT_TRUE(model) << error;
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EXPECT_TRUE(model->skipped.empty());
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ASSERT_EQ(model->meshes.size(), 2u);
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EXPECT_EQ(model->meshes[0].indices.size(), 3u);
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EXPECT_EQ(model->meshes[0].colors[0], 255);
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EXPECT_FALSE(model->meshes[0].material.alphaBlend);
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EXPECT_TRUE(model->meshes[1].material.alphaBlend);
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EXPECT_EQ(model->meshes[1].colors[3], 128);
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EXPECT_EQ(model->meshes[0].material.vertexColorMode, 2);
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EXPECT_TRUE(model->nodes.contains("SceneNode_Model"));
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}
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TEST(UgcFormats, ImagesAndChecksums) {
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UgcRender::Image image{ 2, 2, std::vector<uint8_t>(16, 0) };
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image.rgba[0] = 10; // red of the first pixel
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image.rgba[3] = 255;
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const auto png = UgcFormats::EncodePng(image);
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EXPECT_TRUE(png.starts_with("\x89PNG\r\n\x1a\n"));
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const auto dds = UgcFormats::EncodeDds(image);
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ASSERT_EQ(dds.size(), 128u + 16u);
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EXPECT_TRUE(dds.starts_with("DDS "));
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EXPECT_EQ(dds[128 + 2], 10); // stored BGRA
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EXPECT_EQ(UgcFormats::Md5Hex("abc"), "900150983cd24fb0d6963f7d28e17f72");
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EXPECT_NE(UgcFormats::ChecksumXml("abc").find("<Checksum><MD5>900150983cd24fb0d6963f7d28e17f72</MD5><Filesize>3</Filesize></Checksum>"), std::string::npos);
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}
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TEST(UgcModular, ParsesTheCdClientData) {
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EXPECT_EQ(UgcModular::ParseModuleLots("1:4713+1:4714+1:4715"), (std::vector<uint32_t>{ 4713, 4714, 4715 }));
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EXPECT_EQ(UgcModular::ParseModuleLots("1:8129;1:x;1:8130"), (std::vector<uint32_t>{ 8129, 8130 }));
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const auto build = UgcModular::ParseBuild(R"(<ModularBuild><topology><numberOfParts value="3" /><rootPart value="2" />
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<connection myPartid="2" myLocation="CP_A1" connectingPart="1" /><connection myPartid="1" myLocation="CP_B2" connectingPart="0"/></topology>
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<Placement><AdditionalModelRotation><Rotation w="0.707" x="0" y="-0.707" z="0" /></AdditionalModelRotation></Placement></ModularBuild>)");
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ASSERT_TRUE(build);
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EXPECT_EQ(build->rootPart, 2u);
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ASSERT_EQ(build->connections.size(), 2u);
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EXPECT_EQ(build->connections[1].location, "CP_B2");
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const auto connections = UgcModular::ParseModuleConnections(R"(<ModuleInfo moduleLOT="4714"><connection name="CP_B2"><translation x="0" y="0" z="5.2" /></connection></ModuleInfo>)");
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EXPECT_FLOAT_EQ(connections.at("CP_B2").z, 5.2f);
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EXPECT_FALSE(UgcModular::ParseBuild("<ModularBuild/>"));
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}
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TEST(UgcModular, PutsPartsOnTheirAttachPoints) {
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const auto triangle = [] {
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NifFile::Model nif;
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NifFile::Mesh mesh;
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mesh.positions = { 0, 0, 0, 1, 0, 0, 0, 1, 0 };
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mesh.indices = { 0, 1, 2 };
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nif.meshes.push_back(mesh);
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return nif;
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};
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UgcModular::BuildInfo build;
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build.rootPart = 2;
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build.connections = { { 2, "CP_A1", 1 }, { 1, "CP_B2", 0 } };
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std::vector<UgcModular::Module> modules(3);
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modules[0].partCode = 2; // bottom: node CP_A1 at y 5
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modules[0].nif = triangle();
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modules[0].nif.nodes["CP_A1"].translation = { 0, 5, 0 };
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modules[1].partCode = 1; // middle: no node, a connection offset of y 3 in the CDClient
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modules[1].nif = triangle();
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modules[1].connections["CP_B2"] = glm::vec3(0, 3, 0);
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modules[2].partCode = 0; // top: its own CP_B2 node at y 1 lines up with the middle's
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modules[2].nif = triangle();
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modules[2].nif.nodes["CP_B2"].translation = { 0, 1, 0 };
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std::string warnings;
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const auto model = UgcModular::Assemble(build, modules, warnings);
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EXPECT_TRUE(warnings.empty()) << warnings;
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ASSERT_EQ(model.opaque.positions.size(), 9u);
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EXPECT_FLOAT_EQ(model.opaque.positions[0].y, 0.0f);
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EXPECT_FLOAT_EQ(model.opaque.positions[3].y, 5.0f);
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EXPECT_FLOAT_EQ(model.opaque.positions[6].y, 7.0f); // 5 + 3 - 1
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}
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TEST(UgcStorage, WritesListsAndEvicts) {
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UgcStorage storage(TempFolder("storage"));
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std::string error;
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ASSERT_TRUE(storage.Write(UgcStorage::Kind::MODEL, 1001, { { "icon.png", std::string(100, 'a') } }, error)) << error;
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ASSERT_TRUE(storage.Write(UgcStorage::Kind::MODULAR, 2002, { { "icon.png", std::string(100, 'b') } }, error)) << error;
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ASSERT_TRUE(storage.Write(UgcStorage::Kind::MODEL, 1001, { { "icon.png", std::string(50, 'c') } }, error)) << error; // replaced
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EXPECT_TRUE(storage.File(UgcStorage::Kind::MODEL, 1001, "icon.png"));
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// The version before is kept to compare with
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const auto previous = storage.File(UgcStorage::Kind::MODEL, 1001, "previous.icon.png");
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ASSERT_TRUE(previous);
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EXPECT_EQ(std::filesystem::file_size(*previous), 100u);
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EXPECT_FALSE(storage.File(UgcStorage::Kind::MODEL, 1001, "../../etc/passwd"));
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EXPECT_EQ(storage.List().size(), 2u);
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std::filesystem::last_write_time(storage.Folder(UgcStorage::Kind::MODULAR, 2002), std::filesystem::file_time_type::clock::now() - std::chrono::hours(1));
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const auto removed = storage.Evict(160);
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ASSERT_EQ(removed.size(), 1u);
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EXPECT_EQ(removed[0].id, 2002);
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EXPECT_TRUE(storage.File(UgcStorage::Kind::MODEL, 1001, "icon.png"));
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std::filesystem::remove_all(storage.GetRoot());
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}
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TEST(UgcPalette, ColorVariationMatchesLuToolbox) {
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const glm::vec3 red = *UgcPalette::Linear(21);
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// random 0.5 is the middle of the range: no change
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const auto same = UgcPalette::ApplyVariation(red, 7.0f, 0.5f);
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EXPECT_NEAR(same.r, red.r, 1e-5f);
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EXPECT_NEAR(same.b, red.b, 1e-5f);
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// The top of the range: value^(1/2.224) + variation/200, back to the power of 2.224; hue and saturation kept
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const auto brighter = UgcPalette::ApplyVariation(red, 7.0f, 1.0f);
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const float expected = std::pow(std::pow(red.r, 1.0f / 2.224f) + 0.035f, 2.224f);
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EXPECT_NEAR(brighter.r, expected, 1e-5f);
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EXPECT_NEAR(brighter.b / brighter.r, red.b / red.r, 1e-5f);
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const auto darker = UgcPalette::ApplyVariation(red, 7.0f, 0.0f);
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EXPECT_LT(darker.r, red.r);
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// Clamped to 0..1, and black turns grey rather than staying black
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EXPECT_LE(UgcPalette::ApplyVariation(glm::vec3(1.0f), 100.0f, 1.0f).r, 1.0f);
|
|
EXPECT_GT(UgcPalette::ApplyVariation(glm::vec3(0.0f), 10.0f, 1.0f).g, 0.0f);
|
|
EXPECT_FLOAT_EQ(UgcPalette::ApplyVariation(red, 0.0f, 1.0f).r, red.r);
|
|
|
|
// Per color amounts, aliases, transparency, glow and the icon's corrections
|
|
EXPECT_FLOAT_EQ(UgcPalette::VariationScale(26), 0.4f);
|
|
EXPECT_FLOAT_EQ(UgcPalette::VariationScale(5), 1.0f);
|
|
EXPECT_EQ(*UgcPalette::Linear(0), *UgcPalette::Linear(26));
|
|
EXPECT_EQ(*UgcPalette::Linear(293), *UgcPalette::Linear(43));
|
|
EXPECT_TRUE(UgcPalette::IsTransparent(40));
|
|
EXPECT_FALSE(UgcPalette::IsTransparent(21));
|
|
EXPECT_TRUE(UgcPalette::Glow(9013).has_value());
|
|
EXPECT_FALSE(UgcPalette::Glow(21).has_value());
|
|
EXPECT_TRUE(UgcPalette::IsMetallic(309));
|
|
EXPECT_FALSE(UgcPalette::Linear(123456).has_value());
|
|
EXPECT_NEAR(UgcPalette::LinearToSrgb(*UgcPalette::Linear(1, true)).r, 0.7f, 1e-5f);
|
|
EXPECT_NEAR(UgcPalette::LinearToSrgb(red).r * 255.0f, 222.0f, 0.5f); // LDD's bright red
|
|
EXPECT_NEAR(UgcPalette::SrgbToLinear(UgcPalette::LinearToSrgb(0.3f)), 0.3f, 1e-5f);
|
|
}
|
|
|
|
TEST(UgcPalette, BrickRandomIsStableAndSpread) {
|
|
EXPECT_EQ(UgcPalette::BrickRandom(7, 3, 21), UgcPalette::BrickRandom(7, 3, 21));
|
|
EXPECT_NE(UgcPalette::BrickRandom(7, 3, 21), UgcPalette::BrickRandom(7, 4, 21));
|
|
EXPECT_NE(UgcPalette::BrickRandom(7, 3, 21), UgcPalette::BrickRandom(8, 3, 21));
|
|
EXPECT_NE(UgcPalette::BrickRandom(7, 3, 21), UgcPalette::BrickRandom(7, 3, 23));
|
|
double sum = 0.0;
|
|
float low = 1.0f, high = 0.0f;
|
|
for (uint32_t brick = 0; brick < 10000; brick++) {
|
|
const float value = UgcPalette::BrickRandom(1, brick, 1);
|
|
ASSERT_GE(value, 0.0f);
|
|
ASSERT_LT(value, 1.0f);
|
|
sum += value;
|
|
low = std::min(low, value);
|
|
high = std::max(high, value);
|
|
}
|
|
EXPECT_NEAR(sum / 10000.0, 0.5, 0.02); // uniform, like random.uniform
|
|
EXPECT_LT(low, 0.01f);
|
|
EXPECT_GT(high, 0.99f);
|
|
}
|
|
|
|
TEST(UgcModel, ColorsLikeLuToolbox) {
|
|
const auto res = MakeRes();
|
|
std::filesystem::create_directories(res / "brickprimitives" / "lod1");
|
|
std::ofstream(res / "brickprimitives" / "lod1" / "3001.g", std::ios::binary) << BoxGeometry(glm::vec3(0.0f), glm::vec3(1.0f));
|
|
UgcBricks::BrickLibrary library(res, 0);
|
|
std::string error;
|
|
// Three red bricks, a transparent one, a red and transparent one, an unknown color
|
|
const auto parts = UgcModel::ParseLxfml(R"(<LXFML versionMajor="5"><Bricks>
|
|
<Brick><Part designID="3001" materials="21"><Bone transformation="1,0,0,0,1,0,0,0,1,0,0,0"/></Part></Brick>
|
|
<Brick><Part designID="3001" materials="21"><Bone transformation="1,0,0,0,1,0,0,0,1,2,0,0"/></Part></Brick>
|
|
<Brick><Part designID="3001" materials="21"><Bone transformation="1,0,0,0,1,0,0,0,1,4,0,0"/></Part></Brick>
|
|
<Brick><Part designID="3001" materials="40"><Bone transformation="1,0,0,0,1,0,0,0,1,6,0,0"/></Part></Brick>
|
|
<Brick><Part designID="3001" materials="21,40"><Bone transformation="1,0,0,0,1,0,0,0,1,8,0,0"/></Part></Brick>
|
|
<Brick><Part designID="3001" materials="987654"><Bone transformation="1,0,0,0,1,0,0,0,1,10,0,0"/></Part></Brick>
|
|
</Bricks></LXFML>)", error);
|
|
ASSERT_EQ(parts.size(), 6u);
|
|
|
|
UgcModel::BuildOptions plain;
|
|
plain.colorVariation = 0.0f;
|
|
const auto flat = UgcModel::Build(parts, library, plain);
|
|
EXPECT_EQ(flat.transparent.TriangleCount(), 12u); // only the all-transparent brick
|
|
EXPECT_EQ(flat.transparentBricks, std::vector<size_t>{ 0 });
|
|
EXPECT_EQ(flat.opaque.TriangleCount(), 60u);
|
|
EXPECT_NEAR(flat.opaque.colors[0].r * 255.0f, 222.0f, 0.5f);
|
|
EXPECT_FLOAT_EQ(flat.opaque.colors[0].a, 1.0f);
|
|
EXPECT_NEAR(flat.transparent.colors[0].a, 0.5882f, 1e-4f);
|
|
const auto black = UgcPalette::LinearToSrgb(*UgcPalette::Linear(26));
|
|
EXPECT_NEAR(flat.opaque.colors[4 * 8].r, black.r, 1e-5f); // the unknown color is black
|
|
EXPECT_TRUE(flat.opaque.glow.empty());
|
|
|
|
UgcModel::BuildOptions varied;
|
|
varied.seed = 42;
|
|
const auto a = UgcModel::Build(parts, library, varied);
|
|
const auto again = UgcModel::Build(parts, library, varied);
|
|
EXPECT_EQ(a.opaque.colors, again.opaque.colors); // the same every time
|
|
// Each brick has one shift for all its vertices, different between bricks of the same color
|
|
EXPECT_EQ(a.opaque.colors[0], a.opaque.colors[7]);
|
|
EXPECT_NE(a.opaque.colors[0], a.opaque.colors[8]);
|
|
EXPECT_NE(a.opaque.colors[8], a.opaque.colors[16]);
|
|
// Within 5% x 1.4 (red's own amount) of the plain color in LU Toolbox's gamma
|
|
for (size_t brick = 0; brick < 3; brick++) {
|
|
const float value = UgcPalette::SrgbToLinear(a.opaque.colors[brick * 8].r);
|
|
const float base = UgcPalette::Linear(21)->r;
|
|
EXPECT_LE(std::abs(std::pow(value, 1.0f / 2.224f) - std::pow(base, 1.0f / 2.224f)), 0.035f + 1e-4f);
|
|
}
|
|
// The same brick gets the same color in another LOD
|
|
varied.lod = 1;
|
|
const auto lod1 = UgcModel::Build(parts, library, varied);
|
|
EXPECT_EQ(lod1.opaque.colors[8], a.opaque.colors[8]);
|
|
// Another model (seed) gets other shifts
|
|
varied.lod = 0;
|
|
varied.seed = 43;
|
|
EXPECT_NE(UgcModel::Build(parts, library, varied).opaque.colors[0], a.opaque.colors[0]);
|
|
|
|
// The icon: its corrections, and no variation
|
|
UgcModel::BuildOptions icon;
|
|
icon.icon = true;
|
|
icon.colorVariation = 0.0f;
|
|
const auto white = UgcModel::Build(UgcModel::ParseLxfml(R"(<LXFML versionMajor="5"><Bricks><Brick><Part designID="3001" materials="1">
|
|
<Bone transformation="1,0,0,0,1,0,0,0,1,0,0,0"/></Part></Brick></Bricks></LXFML>)", error), library, icon);
|
|
EXPECT_NEAR(white.opaque.colors[0].r, 0.7f, 1e-5f);
|
|
}
|
|
|
|
TEST(UgcModel, LodRangesLikeLuToolbox) {
|
|
const UgcModel::LodDistances d;
|
|
using Ranges = std::vector<std::pair<float, float>>;
|
|
EXPECT_EQ(UgcModel::LodRanges({ 0, 2 }, d), (Ranges{ { 0.0f, 100.0f }, { 100.0f, 10000.0f } }));
|
|
EXPECT_EQ(UgcModel::LodRanges({ 0 }, d), (Ranges{ { 0.0f, 10000.0f } }));
|
|
EXPECT_EQ(UgcModel::LodRanges({ 0, 1, 2 }, d), (Ranges{ { 0.0f, 50.0f }, { 50.0f, 100.0f }, { 100.0f, 10000.0f } }));
|
|
EXPECT_EQ(UgcModel::LodRanges({ 0, 1 }, d), (Ranges{ { 0.0f, 50.0f }, { 50.0f, 10000.0f } }));
|
|
EXPECT_EQ(UgcModel::LodRanges({ 0, 2, 3 }, d), (Ranges{ { 0.0f, 100.0f }, { 100.0f, 280.0f }, { 280.0f, 10000.0f } }));
|
|
}
|
|
|
|
TEST(UgcModel, DividesAlongTheLongestSide) {
|
|
// Two separate strips of triangles far apart on x: divided between them, each kept whole
|
|
UgcModel::Mesh mesh;
|
|
for (int cluster = 0; cluster < 2; cluster++) {
|
|
for (uint32_t i = 0; i < 40; i++) {
|
|
mesh.positions.push_back(glm::vec3(cluster * 100.0f + static_cast<float>(i % 2), static_cast<float>(i / 2), 0.0f));
|
|
mesh.normals.push_back(glm::vec3(0, 0, 1));
|
|
mesh.colors.push_back(glm::vec4(1.0f));
|
|
}
|
|
const uint32_t base = cluster * 40;
|
|
for (uint32_t i = 0; i + 2 < 40; i++) mesh.indices.insert(mesh.indices.end(), { base + i, base + i + 1, base + i + 2 });
|
|
}
|
|
const auto pieces = UgcModel::Divide(mesh, 50, 1000);
|
|
ASSERT_EQ(pieces.size(), 2u);
|
|
for (const auto& piece : pieces) {
|
|
EXPECT_EQ(piece.positions.size(), 40u);
|
|
EXPECT_EQ(piece.TriangleCount(), 38u);
|
|
}
|
|
EXPECT_EQ(UgcModel::Divide(mesh, 100, 1000).size(), 1u);
|
|
}
|
|
|
|
TEST(UgcModel, SplitsTransparentBricksApart) {
|
|
// Two boxes in one mesh, one shape each (LU Toolbox leaves transparent bricks uncombined)
|
|
UgcBricks::BrickLibrary library(MakeRes(), 0);
|
|
std::string error;
|
|
const auto model = UgcModel::Build(UgcModel::ParseLxfml(R"(<LXFML versionMajor="5"><Bricks>
|
|
<Brick><Part designID="3001" materials="40"><Bone transformation="1,0,0,0,1,0,0,0,1,0,0,0"/></Part></Brick>
|
|
<Brick><Part designID="3001" materials="43"><Bone transformation="1,0,0,0,1,0,0,0,1,5,0,0"/></Part></Brick>
|
|
</Bricks></LXFML>)", error), library);
|
|
ASSERT_EQ(model.transparentBricks.size(), 2u);
|
|
const auto pieces = UgcModel::SplitAt(model.transparent, model.transparentBricks);
|
|
ASSERT_EQ(pieces.size(), 2u);
|
|
EXPECT_EQ(pieces[0].positions.size(), 8u);
|
|
EXPECT_EQ(pieces[1].TriangleCount(), 12u);
|
|
EXPECT_NEAR(pieces[1].positions[0].x, 5.0f, 1e-5f);
|
|
}
|
|
|
|
TEST(UgcFormats, LodNifReadsBack) {
|
|
UgcModel::Mesh near, far;
|
|
near.positions = { { 0, 0, 0 }, { 1, 0, 0 }, { 0, 1, 0 }, { 1, 1, 0 } };
|
|
near.normals.assign(4, { 0, 0, 1 });
|
|
near.colors.assign(4, { 1, 0, 0, 1 });
|
|
near.indices = { 0, 1, 2, 1, 3, 2 };
|
|
far = near;
|
|
far.indices = { 0, 1, 2 };
|
|
const auto nif = UgcFormats::WriteLodNif("SceneNode_Model", { { "S01_Opaque_Model", false, { { 0.0f, 100.0f, "LOD_0", { &near } }, { 100.0f, 10000.0f, "LOD_2", { &far } } } } });
|
|
std::string error;
|
|
const auto lod0 = NifFile::Parse(nif, 0, error);
|
|
ASSERT_TRUE(lod0) << error;
|
|
EXPECT_TRUE(lod0->skipped.empty());
|
|
ASSERT_EQ(lod0->meshes.size(), 1u);
|
|
EXPECT_EQ(lod0->meshes[0].indices.size(), 6u);
|
|
EXPECT_TRUE(lod0->nodes.contains("S01_Opaque_Model"));
|
|
EXPECT_TRUE(lod0->nodes.contains("LOD_0"));
|
|
const auto lod1 = NifFile::Parse(nif, 1, error);
|
|
ASSERT_TRUE(lod1) << error;
|
|
ASSERT_EQ(lod1->meshes.size(), 1u);
|
|
EXPECT_EQ(lod1->meshes[0].indices.size(), 3u);
|
|
}
|
|
|
|
TEST(UgcRender, AmbientOcclusionUnderARoof) {
|
|
// A floor vertex under a low roof is dark, one out in the open is lit; nothing is hit past the distance
|
|
UgcModel::Mesh points;
|
|
points.positions = { { 0, 0, 0 }, { 50, 0, 0 } };
|
|
points.normals = { { 0, 1, 0 }, { 0, 1, 0 } };
|
|
UgcModel::Mesh roof;
|
|
roof.positions = { { -10, 1, -10 }, { 10, 1, -10 }, { -10, 1, 10 }, { 10, 1, 10 } };
|
|
roof.normals.assign(4, { 0, -1, 0 });
|
|
roof.indices = { 0, 1, 2, 1, 3, 2 };
|
|
const auto ao = UgcRender::AmbientOcclusion(points, roof, 5.0f, 64);
|
|
ASSERT_EQ(ao.size(), 2u);
|
|
EXPECT_LT(ao[0], 0.2f);
|
|
EXPECT_FLOAT_EQ(ao[1], 1.0f);
|
|
EXPECT_FLOAT_EQ(UgcRender::AmbientOcclusion(points, roof, 0.5f, 64)[0], 1.0f);
|
|
|
|
// Baking darkens the colors of occluded vertices only, and glow lights them up again
|
|
UgcModel::Model model;
|
|
model.opaque = roof;
|
|
model.opaque.colors.assign(4, glm::vec4(0.8f, 0.8f, 0.8f, 1.0f));
|
|
UgcModel::Mesh floor = roof;
|
|
for (auto& p : floor.positions) p.y = 0.0f;
|
|
floor.normals.assign(4, { 0, 1, 0 });
|
|
floor.colors.assign(4, glm::vec4(0.8f, 0.8f, 0.8f, 1.0f));
|
|
model.opaque.Append(floor);
|
|
UgcRender::BakeAo(model, UgcRender::AoOptions{});
|
|
EXPECT_LT(model.opaque.colors[5].r, 0.8f);
|
|
EXPECT_EQ(model.opaque.colors[5].a, 1.0f);
|
|
}
|
|
|
|
TEST(UgcThrottle, KeepsUnderTheBudget) {
|
|
int from = -1, to = -1;
|
|
EXPECT_TRUE(UgcThrottle::ParseHours("22-6", from, to));
|
|
EXPECT_TRUE(UgcThrottle::InHours(23, from, to));
|
|
EXPECT_TRUE(UgcThrottle::InHours(3, from, to));
|
|
EXPECT_FALSE(UgcThrottle::InHours(12, from, to));
|
|
EXPECT_FALSE(UgcThrottle::ParseHours("", from, to));
|
|
EXPECT_FALSE(UgcThrottle::ParseHours("25-3", from, to));
|
|
EXPECT_FALSE(UgcThrottle::InHours(3, -1, -1));
|
|
|
|
// 0.6 s of CPU work at a quarter of a CPU takes at least (0.6 - the burst) / 0.25 s
|
|
UgcThrottle::SetBudget(0.25);
|
|
UgcThrottle::Begin();
|
|
const auto start = std::chrono::steady_clock::now();
|
|
const double cpuStart = UgcThrottle::ThreadCpuSeconds();
|
|
volatile double sink = 0.0;
|
|
while (UgcThrottle::ThreadCpuSeconds() - cpuStart < 0.6) {
|
|
for (int i = 0; i < 10000; i++) sink = sink + std::sqrt(static_cast<double>(i));
|
|
UgcThrottle::Checkpoint();
|
|
}
|
|
const double wall = std::chrono::duration<double>(std::chrono::steady_clock::now() - start).count();
|
|
UgcThrottle::SetBudget(0.0);
|
|
EXPECT_GE(wall, 1.2);
|
|
EXPECT_GT(UgcThrottle::GetStats().sleptMs, 0u);
|
|
}
|
|
|
|
TEST(UgcJobs, MakesLodsStatsAndIcons) {
|
|
UgcBricks::BrickLibrary library(MakeRes(), 0);
|
|
UgcJobs::Settings settings;
|
|
settings.optimize.resolution = 128;
|
|
settings.ao.samples = 8;
|
|
settings.icon.size = 32;
|
|
settings.icon.supersample = 1;
|
|
settings.icon.ao.samples = 4;
|
|
const auto outcome = UgcJobs::ProcessModel(LXFML5, library, settings, 99);
|
|
ASSERT_TRUE(outcome.ok) << outcome.error;
|
|
for (const auto* name : { "model.nif", "model.nif.gz", "model.nif.checksum", "model.noao.nif", "icon.png", "icon.dds.gz", "stats.json", "model.lxfml.gz" }) {
|
|
EXPECT_TRUE(outcome.files.contains(name)) << name;
|
|
}
|
|
EXPECT_NE(outcome.stats.find("\"lods\""), std::string::npos);
|
|
EXPECT_NE(outcome.stats.find("\"opaqueAfter\""), std::string::npos);
|
|
std::string error;
|
|
const auto nif = NifFile::Parse(outcome.files.at("model.nif"), 0, error);
|
|
ASSERT_TRUE(nif) << error;
|
|
EXPECT_TRUE(nif->nodes.contains("S01_Opaque_Model"));
|
|
EXPECT_TRUE(nif->nodes.contains("S01_Alpha_Model"));
|
|
EXPECT_TRUE(nif->nodes.contains("LOD_0"));
|
|
const auto far = NifFile::Parse(outcome.files.at("model.nif"), 1, error);
|
|
ASSERT_TRUE(far) << error;
|
|
EXPECT_TRUE(far->nodes.contains("LOD_2"));
|
|
// The same colors when made again
|
|
EXPECT_EQ(UgcJobs::ProcessModel(LXFML5, library, settings, 99).files.at("model.nif"), outcome.files.at("model.nif"));
|
|
|
|
settings.maxBricks = 2;
|
|
const auto tooBig = UgcJobs::ProcessModel(LXFML5, library, settings, 99);
|
|
EXPECT_FALSE(tooBig.ok);
|
|
EXPECT_NE(tooBig.error.find("max_model_bricks"), std::string::npos);
|
|
|
|
EXPECT_EQ(UgcJobs::CountParts(LXFML5), 3u);
|
|
EXPECT_GT(UgcJobs::EstimateMemory(1000, settings), UgcJobs::EstimateMemory(10, settings));
|
|
}
|