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WorldPackets now holds what a client sends a world server, one struct per packet with Serialize/Deserialize: Validation, CharacterListRequest, CharacterCreateRequest, CharacterLoginRequest, GameMessage, CharacterDeleteRequest, CharacterRenameRequest, LevelLoadComplete, PositionUpdate, MailPacket, RoutePacket, StringCheck, GeneralChatMessage, HandleFunness, UIHelpTop5. WorldServer's switch became a dispatch map of handlers (each overrides Handle in WorldServer.cpp, logic unchanged: dashboard hooks, LoadPlayer, chat logging, migration checks, message inspector capture all still run); a packet that does not deserialize is logged and dropped. UserManager's create/delete/rename take the structs. The answers are ClientPackets (the CLIENT service): LoadStaticZone, CharacterListResponse, CharacterCreateResponse, CharacterRenameResponse, DeleteCharacterResponse, TransferToWorld, ServerStates, CreateCharacter, ChatModerationString, MakeGMResponse, HTTPMonitorInfoResponse and DebugOutput, built at the call sites (world server, UserManager, slash commands, dashboard actions, components, migration). The world -> chat forward of a routed packet is ChatPackets::RoutedFromClient. All WorldPackets::Send* functions, HTTPMonitorInfo and the ClientPackets parse functions are gone. The architecture doc now states the file rule: a packet lives in the file of the ServiceType in its header. No wire change. Verified against frozen verbatim copies of the old code (tests/dGameTests/dNetTests/Legacy/WorldPacketsLegacy.h): every response is sent through the old function and the struct over grids of inputs (all enum values, strings of every length class, IDs, >64 moderation segments, big XML) and must match byte for byte; every request is read by the old code and the struct and must give the same values; plus golden bytes, round trips, truncation checks and a field width mutation that made the tests fail. Only differences: malformed requests are dropped instead of handled with partial values, and LevelLoadComplete now reads the zone ID the client sends after it (lu_packets and captures show the 1.10.64 client always sends it; DLU ignored it). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
215 lines
8.0 KiB
C++
215 lines
8.0 KiB
C++
#ifndef WORLDPACKETS_H
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#define WORLDPACKETS_H
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#include "BitStreamUtils.h"
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#include "ChatPackets.h"
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#include "dCommonVars.h"
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#include "eFunnessTypes.h"
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#include "MessageType/Game.h"
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#include "MessageType/World.h"
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#include "PositionUpdate.h"
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#include "RakNetTypes.h"
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#include <array>
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#include <cstdint>
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#include <string>
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#include <vector>
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// Packets of ServiceType::WORLD: what a client sends to a world server. The server's answers are ClientPackets.
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// The structs only read and write bytes; the world server attaches the handlers (see WorldServer.cpp).
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namespace WorldPackets {
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// Base of every world packet: the dispatcher sets sysAddr before Deserialize and Handle.
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struct WorldLUBitStream : public LUBitStream {
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SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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WorldLUBitStream() = default;
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template<typename T>
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WorldLUBitStream(T internalPacketID) : LUBitStream(ServiceType::WORLD, internalPacketID) {}
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};
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// Client -> server. Who the client is and the session key auth gave it.
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struct Validation : public WorldLUBitStream {
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LUWString username{ 33 };
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LUWString sessionKey{ 33 };
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LUString fdbChecksum{ 32 };
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// The client may send one more byte after the checksum (a null terminator); it is ignored.
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Validation() : WorldLUBitStream(MessageType::World::VALIDATION) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. No payload.
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struct CharacterListRequest : public WorldLUBitStream {
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CharacterListRequest() : WorldLUBitStream(MessageType::World::CHARACTER_LIST_REQUEST) {}
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};
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// Client -> server. A new character from the character creator.
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struct CharacterCreateRequest : public WorldLUBitStream {
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LUWString name{ 33 };
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uint32_t firstNameIndex{};
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uint32_t middleNameIndex{};
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uint32_t lastNameIndex{};
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std::array<uint8_t, 9> unknown{}; // Not used by DLU
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uint32_t shirtColor{};
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uint32_t shirtStyle{};
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uint32_t pantsColor{};
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uint32_t hairStyle{};
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uint32_t hairColor{};
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uint32_t leftHand{};
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uint32_t rightHand{};
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uint32_t eyebrows{};
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uint32_t eyes{};
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uint32_t mouth{};
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// The client sends one more byte; it is ignored.
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CharacterCreateRequest() : WorldLUBitStream(MessageType::World::CHARACTER_CREATE_REQUEST) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. The character the player picked to play.
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struct CharacterLoginRequest : public WorldLUBitStream {
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LWOOBJID playerID{};
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CharacterLoginRequest() : WorldLUBitStream(MessageType::World::LOGIN_REQUEST) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. A game message; data holds its parameters for GameMessageHandler.
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struct GameMessage : public WorldLUBitStream {
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LWOOBJID objectID{};
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MessageType::Game messageID{};
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RakNet::BitStream data;
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GameMessage() : WorldLUBitStream(MessageType::World::GAME_MSG) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server.
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struct CharacterDeleteRequest : public WorldLUBitStream {
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LWOOBJID objectID{};
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CharacterDeleteRequest() : WorldLUBitStream(MessageType::World::CHARACTER_DELETE_REQUEST) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server.
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struct CharacterRenameRequest : public WorldLUBitStream {
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LWOOBJID objectID{};
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LUWString name{ 33 };
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CharacterRenameRequest() : WorldLUBitStream(MessageType::World::CHARACTER_RENAME_REQUEST) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. The client finished loading the zone from LoadStaticZone.
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struct LevelLoadComplete : public WorldLUBitStream {
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// The zone the client loaded; not used by DLU
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uint16_t mapID{};
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uint16_t instanceID{};
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uint32_t cloneID{};
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LevelLoadComplete() : WorldLUBitStream(MessageType::World::LEVEL_LOAD_COMPLETE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. Where the player's character is.
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struct PositionUpdate : public WorldLUBitStream {
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::PositionUpdate update{};
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// Which optional sections are present
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bool hasVelocity{};
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bool hasAngularVelocity{};
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bool hasLocalSpaceInfo{};
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bool hasLinearVelocity{}; // Inside the local space info
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bool hasRemoteInputInfo{};
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PositionUpdate() : WorldLUBitStream(MessageType::World::POSITION_UPDATE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. A mail request; data holds it for Mail::HandleMail (which has its own sub-header).
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struct MailPacket : public WorldLUBitStream {
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RakNet::BitStream data;
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MailPacket() : WorldLUBitStream(MessageType::World::MAIL) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. A packet for the chat server, wrapped: its size, then the chat packet's own header
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// (service, id, pad) and body.
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struct RoutePacket : public WorldLUBitStream {
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uint32_t size{};
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ServiceType routedService{};
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uint32_t routedMessageID{};
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uint8_t padding{};
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std::vector<uint8_t> routedData{}; // Everything after the routed header
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RoutePacket() : WorldLUBitStream(MessageType::World::ROUTE_PACKET) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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// What DLU forwards to the chat server: the first byte of the routed id, the sender, then at most size bytes
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// of the routed data from 4 bytes in (the chat server skips 4 bytes after the sender ID it reads).
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ChatPackets::RoutedFromClient ToChat(LWOOBJID senderID) const;
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};
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// Client -> server. Asks whether what the player is typing may be sent.
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struct StringCheck : public WorldLUBitStream {
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uint8_t chatLevel{};
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uint8_t requestID{};
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std::u16string receiver = std::u16string(42, u'\0'); // Always 42 characters on the wire
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std::u16string message{}; // After a u16 character count
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StringCheck() : WorldLUBitStream(MessageType::World::STRING_CHECK) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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// The receiver as DLU has always used it: each character cut to one byte, all 42 of them (the text is
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// followed by nulls and whatever else the client left in its buffer), without a leading "[GM]".
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std::string GetNarrowReceiver() const;
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// The message with each character cut to one byte.
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std::string GetNarrowMessage() const;
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};
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// Client -> server. A message in the zone's chat.
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struct GeneralChatMessage : public WorldLUBitStream {
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uint8_t chatChannel{};
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uint16_t unknown{};
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// On the wire: an i32 count that includes a null terminator, the characters, then the terminator
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std::u16string message{};
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GeneralChatMessage() : WorldLUBitStream(MessageType::World::GENERAL_CHAT_MESSAGE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. The client's anti cheat noticed something.
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struct HandleFunness : public WorldLUBitStream {
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float cheatInfo{};
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eFunnessTypes cheatType{};
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HandleFunness() : WorldLUBitStream(MessageType::World::HANDLE_FUNNESS) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// Client -> server. The help screen wants its top 5 issues.
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struct UIHelpTop5 : public WorldLUBitStream {
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int32_t language{}; // 0: en_US, 1: pl_US, 2: de_DE, 3: en_GB
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UIHelpTop5() : WorldLUBitStream(MessageType::World::UI_HELP_TOP_5) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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}
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#endif // WORLDPACKETS_H
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