Files
DarkflameServer/tools/chat-bridge/chat_bridge/adapters/console.py
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

45 lines
1.4 KiB
Python

"""The smallest adapter: game chat is printed, and each line typed on stdin is posted in the game.
Lines are `Name: message`, or just `message` (sent as the configured default name). Useful for trying the bridge
and as a template for new adapters.
"""
from __future__ import annotations
import asyncio
import sys
from ..core import GameMessage, RemoteMessage, plain_line
from .base import Adapter, Deliver
def parse_line(line: str, default_name: str) -> RemoteMessage | None:
line = line.strip()
if not line:
return None
name, sep, text = line.partition(": ")
if sep and 0 < len(name) <= 32 and text.strip():
return RemoteMessage(author=name, text=text)
return RemoteMessage(author=default_name, text=line)
class ConsoleAdapter(Adapter):
name = "console"
default_label = "Console"
async def run(self, deliver: Deliver) -> None:
if not self.config.get("read_stdin", True):
return
default_name = self.config.get("name", "Console")
while True:
line = await asyncio.to_thread(sys.stdin.readline)
if not line: # end of input
return
msg = parse_line(line, default_name)
if msg:
await deliver(msg)
async def send(self, msg: GameMessage, skipped: int = 0) -> None:
if skipped:
print(f"({skipped} message(s) skipped: rate limit)", flush=True)
print(plain_line(msg), flush=True)