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https://github.com/DarkflameUniverse/DarkflameServer.git
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0545adfac3
Have fun!
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#include "PersonalFortress.h"
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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void PersonalFortress::OnStartup(Entity* self)
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{
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auto* owner = self->GetOwner();
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self->AddTimer("FireSkill", 1.5);
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GameMessages::SendSetStunned(owner->GetObjectID(), PUSH, owner->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true, true, true
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);
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auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr)
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{
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destroyableComponent->PushImmunity();
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}
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EntityManager::Instance()->SerializeEntity(owner);
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}
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void PersonalFortress::OnDie(Entity* self, Entity* killer)
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{
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auto* owner = self->GetOwner();
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GameMessages::SendSetStunned(owner->GetObjectID(), POP, owner->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true, true, true
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);
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auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr)
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{
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destroyableComponent->PopImmunity();
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}
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EntityManager::Instance()->SerializeEntity(owner);
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}
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void PersonalFortress::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "FireSkill")
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{
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auto* owner = self->GetOwner();
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr)
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{
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return;
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}
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skillComponent->CalculateBehavior(650, 13364, LWOOBJID_EMPTY, true, false);
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}
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}
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