DarkflameServer/dScripts/ActNinjaTurret.h
2021-12-05 18:54:36 +01:00

12 lines
338 B
C++

#pragma once
#include "CppScripts.h"
class ActNinjaTurret : public CppScripts::Script
{
public:
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
};