mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
146 lines
3.0 KiB
C++
146 lines
3.0 KiB
C++
#pragma once
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
#include "dCommonVars.h"
|
|
#include "Component.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
/**
|
|
* Component that handles the traveling using rails, e.g. the ninjago posts that can be used to travel using Spinjitzu.
|
|
* Credits to https://github.com/UchuServer/Uchu/blob/dev/Uchu.World/Objects/Components/ReplicaComponents/RailActivatorComponent.cs
|
|
*/
|
|
class RailActivatorComponent final : public Component {
|
|
public:
|
|
explicit RailActivatorComponent(Entity* parent, int32_t componentID);
|
|
~RailActivatorComponent() override;
|
|
|
|
static const eReplicaComponentType ComponentType = eReplicaComponentType::RAIL_ACTIVATOR;
|
|
|
|
/**
|
|
* Handles the OnUse event from some entity, initiates the rail movement
|
|
* @param originator the entity that triggered the event
|
|
*/
|
|
void OnUse(Entity* originator) override;
|
|
|
|
/**
|
|
* Event handler that's called when some entity has played the start animation for rail movement and now wants to
|
|
* start the actual movement.
|
|
* @param originator the entity that triggered the event
|
|
*/
|
|
void OnRailMovementReady(Entity* originator) const;
|
|
|
|
/**
|
|
* Event handler that's called when some entity has finished traversing the rail and wants to end its interaction
|
|
* with it
|
|
* @param originator the entity that triggered the event
|
|
*/
|
|
void OnCancelRailMovement(Entity* originator);
|
|
private:
|
|
|
|
/**
|
|
* The ID of this component in the components database
|
|
*/
|
|
int32_t m_ComponentID;
|
|
|
|
/**
|
|
* The entities that are currently traversing the rail
|
|
*/
|
|
std::vector<LWOOBJID> m_EntitiesOnRail{};
|
|
|
|
/**
|
|
* The path the entities will follow when traversing the rail
|
|
*/
|
|
std::u16string m_Path;
|
|
|
|
/**
|
|
* The index of the path that is the start
|
|
*/
|
|
uint32_t m_PathStart;
|
|
|
|
/**
|
|
* The direction on the path
|
|
*/
|
|
bool m_PathDirection;
|
|
|
|
/**
|
|
* The animation that plays when starting the rail
|
|
*/
|
|
std::u16string m_StartAnimation;
|
|
|
|
/**
|
|
* The animation that plays during the rail
|
|
*/
|
|
std::u16string m_LoopAnimation;
|
|
|
|
/**
|
|
* The animation that plays after the rail
|
|
*/
|
|
std::u16string m_StopAnimation;
|
|
|
|
/**
|
|
* The sound that plays at the start of the rail
|
|
*/
|
|
std::u16string m_StartSound;
|
|
|
|
/**
|
|
* The sound that plays during the rail
|
|
*/
|
|
std::u16string m_loopSound;
|
|
|
|
/**
|
|
* The sound that plays at the end of the rail
|
|
*/
|
|
std::u16string m_StopSound;
|
|
|
|
/**
|
|
* The effects that play at the start of the rail
|
|
*/
|
|
std::pair<uint32_t, std::u16string> m_StartEffect;
|
|
|
|
/**
|
|
* The effects that play during the rail
|
|
*/
|
|
std::pair<uint32_t, std::u16string> m_LoopEffect;
|
|
|
|
/**
|
|
* The effects that play at the end of the rail
|
|
*/
|
|
std::pair<uint32_t, std::u16string> m_StopEffect;
|
|
|
|
/**
|
|
* Client flag
|
|
*/
|
|
bool m_DamageImmune;
|
|
|
|
/**
|
|
* Client flag
|
|
*/
|
|
bool m_NoAggro;
|
|
|
|
/**
|
|
* Client flag
|
|
*/
|
|
bool m_UseDB;
|
|
|
|
/**
|
|
* Client flag
|
|
*/
|
|
bool m_CameraLocked;
|
|
|
|
/**
|
|
* Client flag
|
|
*/
|
|
bool m_CollisionEnabled;
|
|
|
|
/**
|
|
* Client flag, notifies the server when the player finished the rail
|
|
*/
|
|
bool m_NotifyArrived;
|
|
|
|
/**
|
|
* Client flag
|
|
*/
|
|
bool m_ShowNameBillboard;
|
|
};
|