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https://github.com/DarkflameUniverse/DarkflameServer.git
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0545adfac3
Have fun!
154 lines
6.4 KiB
C++
154 lines
6.4 KiB
C++
#pragma once
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#include <regex>
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#include "ActivityManager.h"
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struct SGEnemy {
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std::vector<std::string> spawnPaths {};
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LOT lot;
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float_t minSpawnTime;
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float_t maxSpawnTime;
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bool respawns;
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float_t minRespawnTime;
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float_t maxRespawnTime;
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float_t initialSpeed;
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int32_t score;
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bool changeSpeedAtWaypoint;
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float_t speedChangeChance;
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float_t minSpeed;
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float_t maxSpeed;
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bool isMovingPlatform;
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bool despawnOnLastWaypoint;
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};
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struct SGConstants {
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Vector3 playerStartPosition;
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Quaternion playerStartRotation;
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LOT cannonLot;
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uint32_t impactSkillID;
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LOT projectileLot;
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Vector3 playerOffset;
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uint32_t rewardModelMatrix;
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float_t cannonVelocity;
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float_t cannonMinDistance;
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float_t cannonRefireRate;
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Vector3 cannonBarrelOffset;
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LOT cannonSuperchargedProjectileLot;
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LOT cannonProjectileLot;
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uint32_t cannonSuperChargeSkill;
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uint32_t cannonSkill;
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int32_t cannonTimeout;
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float_t cannonFOV;
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bool useLeaderboards;
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uint32_t streakModifier;
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uint32_t chargedTime;
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uint32_t chargedPoints;
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std::string rewardModelGroup;
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uint32_t activityID;
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uint32_t scoreReward1;
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uint32_t scoreLootMatrix1;
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uint32_t scoreReward2;
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uint32_t scoreLootMatrix2;
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uint32_t scoreReward3;
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uint32_t scoreLootMatrix3;
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uint32_t scoreReward4;
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uint32_t scoreLootMatrix4;
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uint32_t scoreReward5;
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uint32_t scoreLootMatrix5;
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float_t firstWaveStartTime;
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float_t inBetweenWavePause;
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};
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class SGCannon : public ActivityManager {
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public:
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void OnStartup(Entity *self) override;
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void OnPlayerLoaded(Entity *self, Entity *player) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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void OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int32_t value1,
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int32_t value2, const std::u16string& stringValue) override;
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier,
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const std::u16string& userData) override;
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void OnActivityTimerDone(Entity *self, const std::string &name) override;
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void OnActivityTimerUpdate(Entity *self, const std::string &name, float_t timeRemaining, float_t elapsedTime) override;
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private:
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static std::vector<std::vector<SGEnemy>> GetWaves();
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static SGConstants GetConstants();
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void ResetVars(Entity* self);
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void StartGame(Entity* self);
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void DoGameStartup(Entity* self);
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void SpawnNewModel(Entity* self);
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void TimerToggle(Entity* self, bool start = false);
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void SpawnObject(Entity* self, const SGEnemy& toSpawn, bool spawnNow = false);
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void StartChargedCannon(Entity* self, uint32_t optionalTime = 0);
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void ToggleSuperCharge(Entity* self, bool enable);
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void RecordPlayerScore(Entity* self);
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void PlaySceneAnimation(Entity* self, const std::u16string& animationName, bool onCannon, bool onPlayer, float_t priority);
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static void RemovePlayer(LWOOBJID playerID);
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void PauseChargeCannon(Entity* self);
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void StopGame(Entity* self, bool cancel = false);
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void RegisterHit(Entity* self, Entity* target, const std::string& timerName);
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void UpdateStreak(Entity* self);
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float_t GetCurrentBonus(Entity* self);
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LOT m_CannonLot = 1864;
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std::u16string PlayerIDVariable = u"PlayerID";
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std::u16string HideScoreBoardVariable = u"HideScoreBoard";
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std::u16string ReSetSuperChargeVariable = u"ReSetSuperCharge";
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std::u16string ShowLoadingUI = u"showLoadingUI";
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std::u16string SpawnNumberVariable = u"SpawnNum";
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std::u16string CurrentSpawnNumberVariable = u"CurSpawnNum";
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std::u16string ThisWaveVariable = u"ThisWave";
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std::u16string GameScoreVariable = u"GameScore";
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std::u16string GameTimeVariable = u"GameTime";
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std::u16string GameStartedVariable = u"GameStarted";
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std::u16string ShotsFiredVariable = u"ShotsFired";
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std::u16string MaxStreakVariable = u"MaxStreak";
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std::u16string MissesVariable = u"Misses";
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std::u16string CurrentStreakVariable = u"CurrentStreak";
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std::u16string CurrentSuperChargedTimeVariable = u"CurrentSuperChargedTime";
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std::u16string StreakBonusVariable = u"StreakBonus";
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std::u16string LastSuperTotalVariable = u"LastSuperTotal";
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std::u16string CurrentRewardVariable = u"CurrentReward";
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std::u16string RewardsVariable = u"Rewards";
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std::u16string TotalScoreVariable = u"TotalScore";
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std::u16string InitVariable = u"Init";
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std::u16string ImpactSkillVariale = u"ImpactSkill";
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std::u16string PlayerScoresVariable = u"PlayerScores";
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std::u16string InitialVelocityVariable = u"InitialVelocity";
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std::u16string ValidActorsVariable = u"ValidActors";
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std::u16string ValidEffectsVariable = u"ValidEffects";
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std::u16string SuperChargeActiveVariable = u"SuperChargeActive";
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std::u16string MatrixVariable = u"Matrix";
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std::u16string TimeLimitVariable = u"game_timelimit";
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std::u16string AudioStartIntroVariable = u"Audio_Start_Intro";
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std::u16string ClearVariable = u"Clear";
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std::u16string FirstTimeDoneVariable = u"FirstTimeDone";
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std::u16string RewardAddedVariable = u"rewardAdded";
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std::u16string SuperChargePausedVariable = u"Super_Charge_Paused";
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std::u16string WaveStatusVariable = u"WaveStatus";
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std::u16string CountVariable = u"count";
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std::u16string StopVariable = u"Stop";
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std::u16string ActiveSpawnsVariable = u"ActiveSpawns";
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std::u16string SpawnedObjects = u"SpawnedObjects";
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std::u16string WaveNumVariable = u"wave.waveNum";
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std::u16string WaveStrVariable = u"wave.waveStr";
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std::u16string ChargeCountingVariable = u"charge_counting";
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std::u16string SuperChargeBarVariable = u"SuperChargeBar";
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std::u16string NumberOfChargesVariable = u"NumberOfCharges";
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std::u16string CannonBallSkillIDVariable = u"cbskill";
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std::u16string HideSuperChargeVariable = u"HideSuper";
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std::u16string AudioFinalWaveDoneVariable = u"Audio_Final_Wave_Done";
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std::string SpawnWaveTimer = "SpawnWave";
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std::string EndWaveTimer = "EndWave";
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std::string GameOverTimer = "GameOver";
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std::string DoSpawnTimer = "DoSpawn";
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std::string EndGameBufferTimer = "endGameBuffer";
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std::string SuperChargeTimer = "SuperChargeTimer";
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std::string ModelToBuildEvent = "modelToBuild";
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std::regex DoSpawnRegex = std::regex("\\d*");
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SGConstants constants {};
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std::vector<std::vector<SGEnemy>> m_Waves {};
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};
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