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0545adfac3
Have fun!
94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
#include "RandomSpawnerZip.h"
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void RandomSpawnerZip::OnStartup(Entity* self)
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{
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zones = {
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{ //-- ** Load 1 -------------------------- **
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{{mobs.stromb, 3, "type1",},
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{mobs.pirate, 2, "type2",},
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{mobs.admiral, 2, "type3",},
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{mobs.spider, 1, "type4",}},
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19
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},
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{ //-- ** Load 2 -------------------------- **
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{{mobs.spider, 1, "type1",},
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{mobs.pirate, 2, "type2",},
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{mobs.pirate, 1, "type3",},
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{mobs.admiral, 1, "type4",}},
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19
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},
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{ //-- ** Load 3 -------------------------- **
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{{mobs.mech, 3, "type1",},
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{mobs.stromb, 1, "type2",},
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{mobs.pirate, 1, "type3",},
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{mobs.stromb, 1, "type4",}},
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10
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},
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{ //-- ** Load 4 -------------------------- **
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{{mobs.horse, 1, "type1",},
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{mobs.stromb, 2, "type2",},
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{mobs.ronin, 1, "type3",},
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{mobs.pirate, 1, "type4",}},
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5
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},
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{ //-- ** Load 5 -------------------------- **
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{{mobs.gorilla, 1, "type1",},
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{mobs.admiral, 1, "type2",},
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{mobs.stromb, 2, "type3",},
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{mobs.pirate, 0, "type4",}},
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1
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},
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{ //-- ** Load 6 -------------------------- **
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{{mobs.ronin, 2, "type1",},
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{mobs.admiral, 2, "type2",},
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{mobs.stromb, 2, "type3",},
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{mobs.mech, 1, "type4",}},
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19
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},
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{ //-- ** Load 7 -------------------------- **
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{{mobs.spider, 2, "type1",},
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{mobs.stromb, 0, "type2",},
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{mobs.ronin, 0, "type3",},
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{mobs.pirate, 0, "type4",}},
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1
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},
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{ //-- ** Load 8 -------------------------- **
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{{mobs.pirate, 4, "type1",},
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{mobs.admiral, 1, "type2",},
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{mobs.ronin, 0, "type3",},
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{mobs.pirate, 0, "type4",}},
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3
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},
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{ //-- ** Load 9 -------------------------- **
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{{mobs.spider, 1, "type1",},
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{mobs.mech, 2, "type2",},
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{mobs.stromb, 2, "type3",},
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{mobs.pirate, 0, "type4",}},
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18
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},
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{ //-- ** Load 10 -------------------------- **
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{{mobs.horse, 1, "type1",},
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{mobs.stromb, 0, "type2",},
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{mobs.ronin, 2, "type3",},
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{mobs.pirate, 0, "type4",}},
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1
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},
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};
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sectionMultipliers = {
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{"secA", 1.2f},
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{"secB", 1.2f},
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};
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zoneName = "zip";
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mobDeathResetNumber = 20;
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changeNum = 9;
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BaseStartup(self);
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}
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void RandomSpawnerZip::OnTimerDone(Entity* self, std::string timerName)
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{
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BaseOnTimerDone(self, timerName);
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}
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