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0545adfac3
Have fun!
43 lines
2.2 KiB
C++
43 lines
2.2 KiB
C++
#pragma once
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#include "CppScripts.h"
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struct ActivityTimer {
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std::string name;
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float_t updateInterval;
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float_t stopTime;
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float_t runTime = 0;
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};
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class ActivityManager : public CppScripts::Script {
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public:
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static bool IsPlayerInActivity(Entity *self, LWOOBJID playerID);
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static void UpdatePlayer(Entity *self, LWOOBJID playerID, bool remove = false);
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static void SetActivityScore(Entity *self, LWOOBJID playerID, uint32_t score);
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static void SetActivityValue(Entity *self, LWOOBJID playerID, uint32_t valueIndex, float_t value);
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static float_t GetActivityValue(Entity *self, LWOOBJID playerID, uint32_t valueIndex) ;
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static bool TakeActivityCost(const Entity* self, LWOOBJID playerID);
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static uint32_t GetActivityID(const Entity* self);
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void StopActivity(Entity *self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false);
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virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID);
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static void GetLeaderboardData(Entity *self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0);
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// void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const;
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// Activity timer
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void OnTimerDone(Entity *self, std::string timerName) override;
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virtual void OnActivityTimerDone(Entity* self, const std::string& name) {};
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virtual void OnActivityTimerUpdate(Entity* self, const std::string& name, float_t timeRemaining, float_t elapsedTime) {};
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void ActivityTimerStart(Entity *self, const std::string& timerName, float_t updateInterval, float_t stopTime = -1.0f);
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void ActivityTimerReset(Entity *self, const std::string& timerName);
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void ActivityTimerStop(Entity* self, const std::string& timerName);
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void ActivityTimerStopAllTimers(Entity* self);
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float_t ActivityTimerGetRemainingTime(Entity *self, const std::string& timerName) const;
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float_t ActivityTimerGetCurrentTime(Entity *self, const std::string& timerName) const;
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int32_t GetGameID(Entity* self) const;
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private:
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std::string GetPrefixedName(const std::string& name) const;
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[[nodiscard]] ActivityTimer* GetTimer(const std::string& name) const;
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std::vector<ActivityTimer*> activeTimers {};
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std::string TimerPrefix = "ActivityTimer";
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};
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