mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
ec4ec2133b
fixes an issue where the console would halt because we printed a control code which did such
315 lines
12 KiB
C++
315 lines
12 KiB
C++
#include "AuthPackets.h"
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#include "BitStreamUtils.h"
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#include "dNetCommon.h"
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#include "dServer.h"
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#include "Logger.h"
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#include "Database.h"
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#include "ZoneInstanceManager.h"
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#include "MD5.h"
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#include "GeneralUtils.h"
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#include "dClient/ClientVersion.h"
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#include <bcrypt/BCrypt.hpp>
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#include "BitStream.h"
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#include <future>
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#include "Game.h"
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#include "dConfig.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "eLoginResponse.h"
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#include "eConnectionType.h"
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#include "MessageType/Server.h"
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#include "MessageType/Master.h"
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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namespace {
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std::vector<uint32_t> claimCodes;
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}
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void Stamp::Serialize(RakNet::BitStream& outBitStream){
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outBitStream.Write(type);
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outBitStream.Write(value);
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outBitStream.Write(timestamp);
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};
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void AuthPackets::LoadClaimCodes() {
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if(!claimCodes.empty()) return;
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auto rcstring = Game::config->GetValue("rewardcodes");
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auto codestrings = GeneralUtils::SplitString(rcstring, ',');
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for(auto const &codestring: codestrings){
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const auto code = GeneralUtils::TryParse<uint32_t>(codestring);
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if (code && code.value() != -1) claimCodes.push_back(code.value());
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}
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}
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void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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CINSTREAM_SKIP_HEADER
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uint32_t clientVersion = 0;
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inStream.Read(clientVersion);
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inStream.IgnoreBytes(4);
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ServiceId serviceId;
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inStream.Read(serviceId);
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if (serviceId != ServiceId::Client) LOG("WARNING: Service ID is not a Client!");
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uint32_t processID;
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inStream.Read(processID);
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uint16_t port;
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inStream.Read(port);
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if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
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inStream.IgnoreBytes(33);
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LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port);
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SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
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}
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void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, MessageType::Server::VERSION_CONFIRM);
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const auto clientNetVersionString = Game::config->GetValue("client_net_version");
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const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
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bitStream.Write<uint32_t>(clientNetVersion);
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bitStream.Write<uint32_t>(861228100);
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if (serverType == ServerType::Auth) bitStream.Write(ServiceId::Auth);
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else if (serverType == ServerType::World) bitStream.Write(ServiceId::World);
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else bitStream.Write(ServiceId::General);
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bitStream.Write<uint64_t>(215523470896);
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server->Send(bitStream, sysAddr, false);
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}
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std::string CleanReceivedString(const std::string& str) {
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std::string toReturn = str;
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const auto removed = std::ranges::find_if(toReturn, [](char c) { return isprint(c) == 0 && isblank(c) == 0; });
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toReturn.erase(removed, toReturn.end());
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return toReturn;
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}
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void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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std::vector<Stamp> stamps;
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stamps.emplace_back(eStamps::PASSPORT_AUTH_START, 0);
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LUWString usernameLUString;
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inStream.Read(usernameLUString);
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const auto username = usernameLUString.GetAsString();
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LUWString password(41);
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inStream.Read(password);
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LanguageCodeID locale_id;
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inStream.Read(locale_id);
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LOG_DEBUG("Locale ID: %s", StringifiedEnum::ToString(locale_id).data());
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ClientOS clientOS;
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inStream.Read(clientOS);
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LOG_DEBUG("Operating System: %s", StringifiedEnum::ToString(clientOS).data());
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stamps.emplace_back(eStamps::PASSPORT_AUTH_CLIENT_OS, 0);
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LUWString memoryStats(256);
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inStream.Read(memoryStats);
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LOG_DEBUG("Memory Stats [%s]", CleanReceivedString(memoryStats.GetAsString()).c_str());
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LUWString videoCard(128);
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inStream.Read(videoCard);
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LOG_DEBUG("VideoCard Info: [%s]", CleanReceivedString(videoCard.GetAsString()).c_str());
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// Processor/CPU info
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uint32_t numOfProcessors;
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inStream.Read(numOfProcessors);
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uint32_t processorType;
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inStream.Read(processorType);
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uint16_t processorLevel;
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inStream.Read(processorLevel);
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uint16_t processorRevision;
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inStream.Read(processorRevision);
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LOG_DEBUG("CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]", numOfProcessors, processorType, processorLevel, processorRevision);
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// OS Info
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uint32_t osVersionInfoSize;
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inStream.Read(osVersionInfoSize);
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uint32_t majorVersion;
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inStream.Read(majorVersion);
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uint32_t minorVersion;
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inStream.Read(minorVersion);
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uint32_t buildNumber;
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inStream.Read(buildNumber);
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uint32_t platformID;
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inStream.Read(platformID);
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LOG_DEBUG("OS Info: [Size: %i, Major: %i, Minor %i, Buid#: %i, platformID: %i]", osVersionInfoSize, majorVersion, minorVersion, buildNumber, platformID);
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// Fetch account details
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auto accountInfo = Database::Get()->GetAccountInfo(username);
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if (!accountInfo) {
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LOG("No user by name %s found!", username.c_str());
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stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username, stamps);
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return;
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}
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//If we aren't running in live mode, then only GMs are allowed to enter:
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const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs");
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if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
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stamps.emplace_back(eStamps::GM_REQUIRED, 1);
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username, stamps);
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return;
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}
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if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
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//Check to see if we have a play key:
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if (accountInfo->playKeyId == 0) {
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stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username, stamps);
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LOG("User %s tried to log in, but they don't have a play key.", username.c_str());
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return;
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}
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//Check if the play key is _valid_:
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auto playKeyStatus = Database::Get()->IsPlaykeyActive(accountInfo->playKeyId);
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if (!playKeyStatus) {
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stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username, stamps);
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return;
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}
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if (!playKeyStatus.value()) {
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stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username, stamps);
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LOG("User %s tried to log in, but their play key was disabled", username.c_str());
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return;
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}
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} else if (Game::config->GetValue("dont_use_keys") == "1" || accountInfo->maxGmLevel > eGameMasterLevel::CIVILIAN){
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stamps.emplace_back(eStamps::PASSPORT_AUTH_BYPASS, 1);
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}
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if (accountInfo->banned) {
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stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username, stamps);
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return;
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}
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if (accountInfo->locked) {
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stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username, stamps);
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return;
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}
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bool loginSuccess = ::bcrypt_checkpw(password.GetAsString().c_str(), accountInfo->bcryptPassword.c_str()) == 0;
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if (!loginSuccess) {
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stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username, stamps);
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LOG("Wrong password used");
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} else {
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SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
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if (!server->GetIsConnectedToMaster()) {
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stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_DISCONNECT, 1);
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AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username, stamps);
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return;
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}
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stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 1);
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ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username, stamps](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) mutable {
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AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps);
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});
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}
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for(auto const code: claimCodes){
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Database::Get()->InsertRewardCode(accountInfo->id, code);
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}
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}
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void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps) {
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stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1);
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RakNet::BitStream loginResponse;
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BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, MessageType::Client::LOGIN_RESPONSE);
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loginResponse.Write(responseCode);
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// Event Gating
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loginResponse.Write(LUString(Game::config->GetValue("event_1")));
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loginResponse.Write(LUString(Game::config->GetValue("event_2")));
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loginResponse.Write(LUString(Game::config->GetValue("event_3")));
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loginResponse.Write(LUString(Game::config->GetValue("event_4")));
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loginResponse.Write(LUString(Game::config->GetValue("event_5")));
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loginResponse.Write(LUString(Game::config->GetValue("event_6")));
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loginResponse.Write(LUString(Game::config->GetValue("event_7")));
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loginResponse.Write(LUString(Game::config->GetValue("event_8")));
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const uint16_t version_major =
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_major")).value_or(ClientVersion::major);
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const uint16_t version_current =
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current")).value_or(ClientVersion::current);
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const uint16_t version_minor =
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor")).value_or(ClientVersion::minor);
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loginResponse.Write(version_major);
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loginResponse.Write(version_current);
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loginResponse.Write(version_minor);
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// Writes the user key
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uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
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std::string userHash = std::to_string(sessionKey);
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userHash = md5(userHash);
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loginResponse.Write(LUWString(userHash));
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// World Server IP
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loginResponse.Write(LUString(wServerIP));
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// Chat Server IP (unused)
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loginResponse.Write(LUString(""));
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// World Server Redirect port
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loginResponse.Write(wServerPort);
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// Char Server Redirect port (unused)
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loginResponse.Write(static_cast<uint16_t>(0));
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// CDN Key
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loginResponse.Write(LUString(""));
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// CDN Ticket
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loginResponse.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
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// Language
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loginResponse.Write(Language::en_US);
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// Write the localization
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loginResponse.Write(LUString("US", 3));
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loginResponse.Write<uint8_t>(false); // Just upgraded from F2P
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loginResponse.Write<uint8_t>(false); // User is F2P
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loginResponse.Write<uint64_t>(0); // Time Remaining in F2P
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// Write custom error message
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loginResponse.Write<uint16_t>(errorMsg.length());
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loginResponse.Write(LUWString(errorMsg, static_cast<uint32_t>(errorMsg.length())));
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stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, 1);
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loginResponse.Write<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t));
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for (auto& stamp : stamps) stamp.Serialize(loginResponse);
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server->Send(loginResponse, sysAddr, false);
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//Inform the master server that we've created a session for this user:
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if (responseCode == eLoginResponse::SUCCESS) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SET_SESSION_KEY);
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bitStream.Write(sessionKey);
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bitStream.Write(LUString(username));
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server->SendToMaster(bitStream);
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LOG("Set sessionKey: %i for user %s", sessionKey, username.c_str());
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}
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}
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