Files
DarkflameServer/dScripts/02_server/Minigame/General/MinigameTreasureChestServer.cpp
David Markowitz ca7424cbeb fix: chest loot not working (#1933)
* fix bons and dragon loot

* fix chest server loot
2025-11-16 16:17:49 -06:00

51 lines
1.7 KiB
C++

#include "MinigameTreasureChestServer.h"
#include "ScriptedActivityComponent.h"
#include "TeamManager.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Loot.h"
#include "dServer.h"
void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return;
if (self->GetVar<bool>(u"used"))
return;
self->SetVar<bool>(u"used", true);
if (!IsPlayerInActivity(self, user->GetObjectID()))
UpdatePlayer(self, user->GetObjectID());
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
uint32_t activityRating = CalculateActivityRating(self, user->GetObjectID());
if (self->GetLOT() == frakjawChestId || Game::server->GetZoneID() == 1204) activityRating = team != nullptr ? team->members.size() : 1;
Loot::DropActivityLoot(user, self->GetObjectID(), sac->GetActivityID(), activityRating);
sac->PlayerRemove(user->GetObjectID());
auto* zoneControl = Game::zoneManager->GetZoneControlObject();
if (zoneControl != nullptr) {
zoneControl->OnFireEventServerSide(self, "Survival_Update", 0);
}
self->Smash(self->GetObjectID());
}
uint32_t MinigameTreasureChestServer::CalculateActivityRating(Entity* self, LWOOBJID playerID) {
auto* team = TeamManager::Instance()->GetTeam(playerID);
return team != nullptr ? team->members.size() * 100 : ActivityManager::CalculateActivityRating(self, playerID) * 100;
}
void MinigameTreasureChestServer::OnStartup(Entity* self) {
// BONS treasure chest thinks it's on FV, causing it to start a lobby
if (Game::zoneManager->GetZoneID().GetMapID() == 1204) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac != nullptr) {
sac->SetInstanceMapID(1204);
}
}
}