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* feat: dont drop loot for dead players if configured in the zone activity settings * fix errors Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update dGame/dComponents/ActivityComponent.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update dGame/dUtilities/Loot.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
#include "CDActivitiesTable.h"
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void CDActivitiesTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Activities");
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while (!tableData.eof()) {
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CDActivities entry;
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entry.ActivityID = tableData.getIntField("ActivityID", -1);
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entry.locStatus = tableData.getIntField("locStatus", -1);
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entry.instanceMapID = tableData.getIntField("instanceMapID", -1);
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entry.minTeams = tableData.getIntField("minTeams", -1);
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entry.maxTeams = tableData.getIntField("maxTeams", -1);
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entry.minTeamSize = tableData.getIntField("minTeamSize", -1);
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entry.maxTeamSize = tableData.getIntField("maxTeamSize", -1);
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entry.waitTime = tableData.getIntField("waitTime", -1);
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entry.startDelay = tableData.getIntField("startDelay", -1);
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entry.requiresUniqueData = tableData.getIntField("requiresUniqueData", -1);
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entry.leaderboardType = tableData.getIntField("leaderboardType", -1);
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entry.localize = tableData.getIntField("localize", -1);
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entry.optionalCostLOT = tableData.getIntField("optionalCostLOT", -1);
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entry.optionalCostCount = tableData.getIntField("optionalCostCount", -1);
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entry.showUIRewards = tableData.getIntField("showUIRewards", -1);
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entry.CommunityActivityFlagID = tableData.getIntField("CommunityActivityFlagID", -1);
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entry.gate_version = tableData.getStringField("gate_version", "");
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entry.noTeamLootOnDeath = tableData.getIntField("noTeamLootOnDeath", -1);
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entry.optionalPercentage = tableData.getFloatField("optionalPercentage", -1.0f);
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entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActivities)> predicate) {
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std::vector<CDActivities> data = cpplinq::from(GetEntries())
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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std::optional<const CDActivities> CDActivitiesTable::GetActivity(const uint32_t activityID) {
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auto& entries = GetEntries();
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for (const auto& entry : entries) {
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if (entry.ActivityID == activityID) {
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return entry;
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}
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}
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return std::nullopt;
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}
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