Files
DarkflameServer/dScripts/ai/GF/GfBananaCluster.cpp
2025-10-19 14:00:14 -05:00

35 lines
1.1 KiB
C++

#include "GfBananaCluster.h"
#include "Entity.h"
#include "dpWorld.h"
#include "dNavMesh.h"
#include "Loot.h"
#include "DestroyableComponent.h"
void GfBananaCluster::OnStartup(Entity* self) {
self->AddTimer("startup", 100);
}
void GfBananaCluster::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "startup") {
self->ScheduleKillAfterUpdate(nullptr);
}
}
// Hack in banana loot dropping from tree area since it seemed to do that in live for some reason
void GfBananaCluster::OnHit(Entity* self, Entity* attacker) {
auto* parentEntity = self->GetParentEntity();
GameMessages::GetPosition posMsg{};
if (parentEntity) {
posMsg.target = parentEntity->GetObjectID();
}
posMsg.Send();
const auto rotation = parentEntity ? parentEntity->GetRotation() : self->GetRotation();
if (dpWorld::GetNavMesh()) posMsg.pos.y = dpWorld::GetNavMesh()->GetHeightAtPoint(posMsg.pos) + 3.0f;
else posMsg.pos = posMsg.pos - (NiPoint3Constant::UNIT_Y * 8);
posMsg.pos.x -= QuatUtils::Right(rotation).x * 5;
posMsg.pos.z -= QuatUtils::Right(rotation).z * 5;
self->SetPosition(posMsg.pos);
}